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@@ -384,18 +384,22 @@ public class GameManager : MonoBehaviour
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break;
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case "回血":
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regeneration += (int)data;
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+ player.regeneration += (int)data;
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break;
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case "吸血":
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lifesteal += (int)data;
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break;
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case "护甲":
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armor += (int)data;
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+ player.attributeStatus.resistances.armor += (int)data;
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break;
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case "闪避":
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dodge += (int)data;
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+ player.attributeStatus.resistances.dodge += (int)data;
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break;
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case "血量上限":
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totalHp += (int)data;
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+ player.totalHp += (int)data;
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break;
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case "金币获得增加":
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increasedGoldGain += (int)data;
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