WGL 1 сар өмнө
parent
commit
f2d8522a53

+ 4 - 0
ActionTowerDefense/Assets/Scripts/GameManager.cs

@@ -384,18 +384,22 @@ public class GameManager : MonoBehaviour
                     break;
                     break;
                 case "回血":
                 case "回血":
                     regeneration += (int)data;
                     regeneration += (int)data;
+                    player.regeneration += (int)data;
                     break;
                     break;
                 case "吸血":
                 case "吸血":
                     lifesteal += (int)data;
                     lifesteal += (int)data;
                     break;
                     break;
                 case "护甲":
                 case "护甲":
                     armor += (int)data;
                     armor += (int)data;
+                    player.attributeStatus.resistances.armor += (int)data;
                     break;
                     break;
                 case "闪避":
                 case "闪避":
                     dodge += (int)data;
                     dodge += (int)data;
+                    player.attributeStatus.resistances.dodge += (int)data;
                     break;
                     break;
                 case "血量上限":
                 case "血量上限":
                     totalHp += (int)data;
                     totalHp += (int)data;
+                    player.totalHp += (int)data;
                     break;
                     break;
                 case "金币获得增加":
                 case "金币获得增加":
                     increasedGoldGain += (int)data;
                     increasedGoldGain += (int)data;