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@@ -72,7 +72,12 @@ public class AttackTrigger : MonoBehaviour
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{
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if (onlyFlyCanWeak && !trigedObjs[i].owner.canFly)
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{
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- trigedObjs[i].owner.GetComponent<MoveCharacter>().newTotalWeakTime = 0;
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+ MoveCharacter moveCharacter = trigedObjs[i].owner.GetComponent<MoveCharacter>();
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+ if (!moveCharacter)
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+ {
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+ moveCharacter.newTotalWeakTime = 0;
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+ }
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+
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}
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trigedObjs[i].BeHit(damage, force, changeHurt, repelValue);
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if (trigedObjs[i].owner.debugAttackFrom)
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