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改变了水猴子发射石头的位置,给水猴子和蝌蚪添加了闪白

HY-LSZNWIN10\Administrator 2 月之前
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f6721ecea3

+ 9 - 8
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_Monkey.prefab

@@ -219,7 +219,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2414008461549628232}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalPosition: {x: 0.23, y: 2.73, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
@@ -893,9 +893,9 @@ MonoBehaviour:
   mecanim: {fileID: 4537717762058977136}
   meshRenderer: {fileID: 0}
   ani: {fileID: 2964753049365590755}
-  totalDieKeepTime: 1
-  totalAttack_summonTime: 1.333333
-  totalAttack_marchTime: 1.333333
+  totalDieKeepTime: 0
+  totalAttack_summonTime: 1.3333334
+  totalAttack_marchTime: 1.3333334
   showInjuryNum: 1
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
@@ -991,6 +991,7 @@ MonoBehaviour:
   type: 0
   searchState: 0
   attackRatio: 0
+  len: 0
   dropSoulMax: 1
   dropSoulMin: 1
   dropProbability: 100
@@ -1021,19 +1022,19 @@ MonoBehaviour:
     - attackMethod: 0
       attackType: 0
       startKeyName: attack_on
-      startKeyTime: 1.1
+      startKeyTime: 1.0666667
       endType: 1
       endKeyName: attack_off
-      endKeyTime: 1.3333334
+      endKeyTime: 1.2666668
   - aniName: attack_summon
     keys:
     - attackMethod: 0
       attackType: 0
       startKeyName: attack_on
-      startKeyTime: 1.1
+      startKeyTime: 1.0666667
       endType: 1
       endKeyName: attack_off
-      endKeyTime: 1.3333334
+      endKeyTime: 1.2666668
   keyTimes: []
   attackTime: 0
   attackKeyCount: 0

+ 1 - 1
ActionTowerDefense/Assets/Resources/Spine/Enemy_Polliwog/Enemy_polliwog_Material.mat

@@ -42,6 +42,6 @@ Material:
     - _Use8Neighbourhood: 1
     - _UseScreenSpaceOutlineWidth: 0
     m_Colors:
-    - _FillColor: {r: 1, g: 0, b: 0, a: 1}
+    - _FillColor: {r: 1, g: 1, b: 1, a: 1}
     - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
   m_BuildTextureStacks: []

+ 3 - 1
ActionTowerDefense/Assets/Resources/Spine/Enermy_Moneky/Monky_Material.mat

@@ -8,7 +8,7 @@ Material:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: Monky_Material
-  m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
+  m_Shader: {fileID: 4800000, guid: 45495790b394f894a967dbf44489b57b, type: 3}
   m_ValidKeywords: []
   m_InvalidKeywords:
   - _USE8NEIGHBOURHOOD_ON
@@ -29,6 +29,7 @@ Material:
     m_Floats:
     - _Cutoff: 0.1
     - _Fill: 0
+    - _FillPhase: 0
     - _OutlineMipLevel: 0
     - _OutlineOpaqueAlpha: 1
     - _OutlineReferenceTexWidth: 1024
@@ -41,5 +42,6 @@ Material:
     - _Use8Neighbourhood: 1
     - _UseScreenSpaceOutlineWidth: 0
     m_Colors:
+    - _FillColor: {r: 1, g: 1, b: 1, a: 1}
     - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
   m_BuildTextureStacks: []

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Skills/FireBallShot.cs

@@ -28,7 +28,7 @@ public class FireBallShot : SpecialSkills
         obj.GetComponent<Bullet>().BeShoot(owner);
         FireBallController fireBallController = obj.GetComponent<FireBallController>();
         if(owner.targetCharacter != null)
-        fireBallController.Launch(owner.targetCharacter.transform,transform.position + Vector3.up, 10);
+        fireBallController.Launch(owner.targetCharacter.transform,transform.position, 10);
         else fireBallController.Launch(transform, transform.position + Vector3.up, 10);
     }