@@ -1392,6 +1392,7 @@ public class PlayerController : MoveCharacter
mp -= costMp;
uiMp.Show(mp, totalMp);
bodyTrans.gameObject.SetActive(false);
+ foot.trigGroundList.Clear();
spiritObj = PoolManager.Instantiate(prefab);
Demonic dem = spiritObj.GetComponent<Demonic>();
dem.id = id;