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@@ -1392,6 +1392,7 @@ public class PlayerController : MoveCharacter
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mp -= costMp;
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mp -= costMp;
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uiMp.Show(mp, totalMp);
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uiMp.Show(mp, totalMp);
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bodyTrans.gameObject.SetActive(false);
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bodyTrans.gameObject.SetActive(false);
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+ foot.trigGroundList.Clear();
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spiritObj = PoolManager.Instantiate(prefab);
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spiritObj = PoolManager.Instantiate(prefab);
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Demonic dem = spiritObj.GetComponent<Demonic>();
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Demonic dem = spiritObj.GetComponent<Demonic>();
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dem.id = id;
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dem.id = id;
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