|
@@ -224,10 +224,13 @@ MonoBehaviour:
|
|
|
attributeStatus: {fileID: 0}
|
|
attributeStatus: {fileID: 0}
|
|
|
extraRiseGravity: -28.8
|
|
extraRiseGravity: -28.8
|
|
|
extraFallGravity: -14.4
|
|
extraFallGravity: -14.4
|
|
|
- canMove: 1
|
|
|
|
|
moveSpeed: 3
|
|
moveSpeed: 3
|
|
|
|
|
+ needToAdjustFlyHeight: 0
|
|
|
flyHeight: 0
|
|
flyHeight: 0
|
|
|
- flyUpSpeed: 10
|
|
|
|
|
|
|
+ maxFlyHeight: 0
|
|
|
|
|
+ minFlyHeight: 0
|
|
|
|
|
+ flyUpTime: 0
|
|
|
|
|
+ isAdjustHeight: 0
|
|
|
totalBeRepelValue: 100
|
|
totalBeRepelValue: 100
|
|
|
beRepelValue: 0
|
|
beRepelValue: 0
|
|
|
weakTime: 0
|
|
weakTime: 0
|
|
@@ -241,16 +244,7 @@ MonoBehaviour:
|
|
|
decelerationRatio: 2
|
|
decelerationRatio: 2
|
|
|
comaTime: 5
|
|
comaTime: 5
|
|
|
pastComaTime: 0
|
|
pastComaTime: 0
|
|
|
- floatState: 0
|
|
|
|
|
- maxTime: 1.5
|
|
|
|
|
- minTime: 0.1
|
|
|
|
|
- maxHeight: 12
|
|
|
|
|
- minHeight: 7
|
|
|
|
|
floatTime: 10
|
|
floatTime: 10
|
|
|
- maxRotateSpeed: 20
|
|
|
|
|
- minRotateSpeed: 5
|
|
|
|
|
- isFloat: 0
|
|
|
|
|
- normalFallSpeed: 10
|
|
|
|
|
effect: {fileID: 0}
|
|
effect: {fileID: 0}
|
|
|
soulPrefab: {fileID: 0}
|
|
soulPrefab: {fileID: 0}
|
|
|
soulStartSpeed: 1
|
|
soulStartSpeed: 1
|
|
@@ -272,7 +266,7 @@ MonoBehaviour:
|
|
|
isBack: 0
|
|
isBack: 0
|
|
|
baseSortingOrder: 6000
|
|
baseSortingOrder: 6000
|
|
|
runSpeed: 0
|
|
runSpeed: 0
|
|
|
- summonTime: 0.2
|
|
|
|
|
|
|
+ summonTime: 0.3
|
|
|
isReturnSoulTower: 0
|
|
isReturnSoulTower: 0
|
|
|
origSoulPos: {x: 0, y: 0, z: 0}
|
|
origSoulPos: {x: 0, y: 0, z: 0}
|
|
|
isRecorded: 0
|
|
isRecorded: 0
|
|
@@ -318,6 +312,15 @@ MonoBehaviour:
|
|
|
m_Name:
|
|
m_Name:
|
|
|
m_EditorClassIdentifier:
|
|
m_EditorClassIdentifier:
|
|
|
attackKeys:
|
|
attackKeys:
|
|
|
|
|
+ - aniName: attack_march
|
|
|
|
|
+ keys:
|
|
|
|
|
+ - attackMethod: 0
|
|
|
|
|
+ attackType: 0
|
|
|
|
|
+ startKeyName: attack_on
|
|
|
|
|
+ startKeyTime: 1.1333
|
|
|
|
|
+ endType: 1
|
|
|
|
|
+ endKeyName: attack_off
|
|
|
|
|
+ endKeyTime: 1.3333
|
|
|
- aniName: attack_summon
|
|
- aniName: attack_summon
|
|
|
keys:
|
|
keys:
|
|
|
- attackMethod: 0
|
|
- attackMethod: 0
|
|
@@ -341,15 +344,6 @@ MonoBehaviour:
|
|
|
endType: 1
|
|
endType: 1
|
|
|
endKeyName: attack_off
|
|
endKeyName: attack_off
|
|
|
endKeyTime: 0.8667
|
|
endKeyTime: 0.8667
|
|
|
- - aniName: attack_march
|
|
|
|
|
- keys:
|
|
|
|
|
- - attackMethod: 1
|
|
|
|
|
- attackType: 0
|
|
|
|
|
- startKeyName: attack_on
|
|
|
|
|
- startKeyTime: 1.1333
|
|
|
|
|
- endType: 1
|
|
|
|
|
- endKeyName: attack_off
|
|
|
|
|
- endKeyTime: 1.3333
|
|
|
|
|
keyTimes: []
|
|
keyTimes: []
|
|
|
attackTime: 0
|
|
attackTime: 0
|
|
|
attackKeyCount: 0
|
|
attackKeyCount: 0
|
|
@@ -366,6 +360,10 @@ MonoBehaviour:
|
|
|
attackEffect:
|
|
attackEffect:
|
|
|
floatState:
|
|
floatState:
|
|
|
time: 0
|
|
time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
blowUp:
|
|
blowUp:
|
|
|
dir: {x: 0, y: 0, z: 0}
|
|
dir: {x: 0, y: 0, z: 0}
|
|
|
force: 0
|
|
force: 0
|
|
@@ -402,17 +400,21 @@ MonoBehaviour:
|
|
|
attackInfo:
|
|
attackInfo:
|
|
|
damage: 10
|
|
damage: 10
|
|
|
attackDir: {x: 0, y: 0, z: 0}
|
|
attackDir: {x: 0, y: 0, z: 0}
|
|
|
- attackEffect: 02000000
|
|
|
|
|
|
|
+ attackEffect: 0200000001000000
|
|
|
floatState:
|
|
floatState:
|
|
|
time: 0
|
|
time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
blowUp:
|
|
blowUp:
|
|
|
dir: {x: -1, y: 1, z: 0}
|
|
dir: {x: -1, y: 1, z: 0}
|
|
|
force: 10
|
|
force: 10
|
|
|
time: 2
|
|
time: 2
|
|
|
shotDown:
|
|
shotDown:
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 30
|
|
|
|
|
- time: 3
|
|
|
|
|
|
|
+ dir: {x: -0.1, y: -3, z: 0}
|
|
|
|
|
+ force: 200
|
|
|
|
|
+ time: 5
|
|
|
stun:
|
|
stun:
|
|
|
time: 0
|
|
time: 0
|
|
|
armor:
|
|
armor:
|
|
@@ -441,6 +443,10 @@ MonoBehaviour:
|
|
|
attackEffect: 00000000
|
|
attackEffect: 00000000
|
|
|
floatState:
|
|
floatState:
|
|
|
time: 0
|
|
time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
blowUp:
|
|
blowUp:
|
|
|
dir: {x: 0, y: 0, z: 0}
|
|
dir: {x: 0, y: 0, z: 0}
|
|
|
force: 0
|
|
force: 0
|
|
@@ -478,6 +484,10 @@ MonoBehaviour:
|
|
|
attackEffect:
|
|
attackEffect:
|
|
|
floatState:
|
|
floatState:
|
|
|
time: 0
|
|
time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
blowUp:
|
|
blowUp:
|
|
|
dir: {x: 0, y: 0, z: 0}
|
|
dir: {x: 0, y: 0, z: 0}
|
|
|
force: 0
|
|
force: 0
|
|
@@ -517,13 +527,15 @@ MonoBehaviour:
|
|
|
m_Name:
|
|
m_Name:
|
|
|
m_EditorClassIdentifier:
|
|
m_EditorClassIdentifier:
|
|
|
curSpecialStates: ffffffff
|
|
curSpecialStates: ffffffff
|
|
|
- strikeStunTime: 0
|
|
|
|
|
- decelerationRatioX: 2
|
|
|
|
|
- decelerationRatioY: 15
|
|
|
|
|
|
|
+ attributeTime: 0
|
|
|
resistances:
|
|
resistances:
|
|
|
|
|
+ Float: 0
|
|
|
BlowUp: 0
|
|
BlowUp: 0
|
|
|
ShotDown: 0
|
|
ShotDown: 0
|
|
|
Stun: 0
|
|
Stun: 0
|
|
|
|
|
+ decelerationRatioX: 2
|
|
|
|
|
+ decelerationRatioY: 15
|
|
|
|
|
+ floatingState: 0
|
|
|
--- !u!1 &2437299196663985757
|
|
--- !u!1 &2437299196663985757
|
|
|
GameObject:
|
|
GameObject:
|
|
|
m_ObjectHideFlags: 0
|
|
m_ObjectHideFlags: 0
|
|
@@ -657,6 +669,10 @@ MonoBehaviour:
|
|
|
attackEffect:
|
|
attackEffect:
|
|
|
floatState:
|
|
floatState:
|
|
|
time: 0
|
|
time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
blowUp:
|
|
blowUp:
|
|
|
dir: {x: 0, y: 0, z: 0}
|
|
dir: {x: 0, y: 0, z: 0}
|
|
|
force: 0
|
|
force: 0
|
|
@@ -820,6 +836,8 @@ MonoBehaviour:
|
|
|
m_Name:
|
|
m_Name:
|
|
|
m_EditorClassIdentifier:
|
|
m_EditorClassIdentifier:
|
|
|
imgHp: {fileID: 5739271224899468351}
|
|
imgHp: {fileID: 5739271224899468351}
|
|
|
|
|
+ pc: {fileID: 0}
|
|
|
|
|
+ points: []
|
|
|
--- !u!1 &6526817785665782971
|
|
--- !u!1 &6526817785665782971
|
|
|
GameObject:
|
|
GameObject:
|
|
|
m_ObjectHideFlags: 0
|
|
m_ObjectHideFlags: 0
|
|
@@ -949,6 +967,10 @@ MonoBehaviour:
|
|
|
attackEffect:
|
|
attackEffect:
|
|
|
floatState:
|
|
floatState:
|
|
|
time: 0
|
|
time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
blowUp:
|
|
blowUp:
|
|
|
dir: {x: 0, y: 0, z: 0}
|
|
dir: {x: 0, y: 0, z: 0}
|
|
|
force: 0
|
|
force: 0
|