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出怪表,怪物表,建筑表,建筑生成表,玩家蓝量回蓝速度,3兵种的用蓝量,我方:厨师减伤概率,法师刺客伤害

DESKTOP-27RMV90\A 10 сар өмнө
parent
commit
f9721bf0c2

+ 9 - 3
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab

@@ -925,6 +925,7 @@ MonoBehaviour:
   trigGroundList: []
   myBaGuaTrigger: {fileID: 0}
   baGuaTrigger: []
+  notOnGiant: 0
 --- !u!1 &8639832132491289359
 GameObject:
   m_ObjectHideFlags: 0
@@ -983,6 +984,7 @@ MonoBehaviour:
   searchTrigger: {fileID: 3566347593191160092}
   bodyCollider: {fileID: 2616922587087395095}
   uiHp: {fileID: 3586716274361854270}
+  beHitTrigger: {fileID: 0}
   state: 0
   totalHp: 100
   hp: 0
@@ -1031,8 +1033,10 @@ MonoBehaviour:
     attackDir: {x: -1, y: 0, z: 0}
     force: 0
     changeHurt: 0
-    repelValue: 2
+    repelValue: 0
   attackTriggers: []
+  addAttackEffect: {fileID: 0}
+  curDamage: 
   targetTypes: 040000000500000006000000
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
@@ -1065,6 +1069,7 @@ MonoBehaviour:
   weakTime: 0
   totalWeakTime: 3
   weakHitRate: 2
+  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -1082,6 +1087,7 @@ MonoBehaviour:
   minRotateSpeed: 5
   isFloat: 0
   normalFallSpeed: 10
+  effect: {fileID: 0}
   playerMe: {fileID: 0}
   playerAni: {fileID: 0}
   playerCol: {fileID: 0}
@@ -1110,7 +1116,7 @@ MonoBehaviour:
   player: {fileID: 0}
   playerID: 0
   id: 0
-  costMp: 15
+  costMp: 20
   totalSummonTime: 0.5
   canFly: 1
   isBack: 0
@@ -1124,7 +1130,7 @@ MonoBehaviour:
   searchState: 0
   soulCollector: {fileID: 0}
   attackDistance: 10
-  maxAttackDis: 15
+  maxAttackDis: 20
   minAttackDis: 9
   needToChange: 1
   adsorbSpeed: 0

+ 2 - 1
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Giant.prefab

@@ -533,6 +533,7 @@ MonoBehaviour:
   minRotateSpeed: 5
   isFloat: 0
   normalFallSpeed: 10
+  effect: {fileID: 0}
   playerMe: {fileID: 0}
   playerAni: {fileID: 0}
   playerCol: {fileID: 0}
@@ -561,7 +562,7 @@ MonoBehaviour:
   player: {fileID: 0}
   playerID: 0
   id: 1
-  costMp: 75
+  costMp: 150
   totalSummonTime: 0.5
   canFly: 0
   isBack: 0

+ 19 - 6
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Sword.prefab

@@ -182,6 +182,7 @@ MonoBehaviour:
   searchTrigger: {fileID: 5104552355235513707}
   bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
+  beHitTrigger: {fileID: 0}
   state: 0
   totalHp: 500
   hp: 0
@@ -193,6 +194,8 @@ MonoBehaviour:
   invincibleTime: 0
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 0
+  ls: {fileID: 0}
+  isInSoulTower: 0
   totalDieKeepTime: 0
   dieKeepTime: 0
   canHitFly: 1
@@ -205,19 +208,21 @@ MonoBehaviour:
   shootPos: []
   shootTrack: 0
   attack1Infos:
-  - damage: 100
+  - damage: 50
     attackDir: {x: -3, y: 1, z: 0}
-    force: 15000
+    force: 10000
     changeHurt: 1
     repelValue: 52
   attack2Infos:
-  - damage: 100
+  - damage: 50
     attackDir: {x: -3, y: 1, z: 0}
     force: 1000
     changeHurt: 1
-    repelValue: 50
+    repelValue: 0
   attackTriggers:
   - {fileID: 4347565098670608659}
+  addAttackEffect: {fileID: 0}
+  curDamage: 
   targetTypes: 040000000500000006000000
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
@@ -250,6 +255,7 @@ MonoBehaviour:
   weakTime: 0
   totalWeakTime: 3
   weakHitRate: 2
+  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -267,6 +273,7 @@ MonoBehaviour:
   minRotateSpeed: 5
   isFloat: 0
   normalFallSpeed: 10
+  effect: {fileID: 0}
   playerMe: {fileID: 0}
   playerAni: {fileID: 0}
   playerCol: {fileID: 0}
@@ -291,10 +298,11 @@ MonoBehaviour:
   sustainedInjuryTime: 0
   sustainedInjury_IntervalTime: 0
   sustainedInjury_damage: 0
+  heavyDamage: 0
   player: {fileID: 0}
   playerID: 0
   id: 0
-  costMp: 50
+  costMp: 80
   totalSummonTime: 0.5
   canFly: 0
   isBack: 0
@@ -302,6 +310,9 @@ MonoBehaviour:
   flyUpSpeed: 10
   baseSortingOrder: 4000
   runSpeed: 0
+  isReturnSoulTower: 0
+  origSoulPos: {x: 0, y: 0, z: 0}
+  isRecorded: 0
   searchState: 0
   soulCollector: {fileID: 0}
   attackDistance: 1.5
@@ -314,6 +325,7 @@ MonoBehaviour:
   dropSoulMax: 3
   dropSoulMin: 1
   dropSoulAngle: 60
+  upFirstAfterWeaknessOrNot: 0
 --- !u!54 &2437299196472462355
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -322,7 +334,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 20
+  m_Mass: 10
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -393,6 +405,7 @@ MonoBehaviour:
   trigGroundList: []
   myBaGuaTrigger: {fileID: 0}
   baGuaTrigger: []
+  notOnGiant: 0
 --- !u!1 &5216717017252562314
 GameObject:
   m_ObjectHideFlags: 0

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Cook.prefab

@@ -740,6 +740,7 @@ MonoBehaviour:
   trigGroundList: []
   myBaGuaTrigger: {fileID: 0}
   baGuaTrigger: []
+  notOnGiant: 0
 --- !u!1 &5440846222648032759
 GameObject:
   m_ObjectHideFlags: 0
@@ -895,7 +896,7 @@ MonoBehaviour:
   weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
-  reductionDegree: 0
+  reductionDegree: 0.2
   reductionEffect: {fileID: 0}
   decelerationRatio: 1
   comaTime: 5
@@ -955,7 +956,6 @@ MonoBehaviour:
   willBeComa: 0
   willComaTime: 0
   comaDamage: 0
-  willBeFly: 0
   type: 2
   searchState: 0
   attackDistance: 1.5

+ 11 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab

@@ -99,7 +99,6 @@ MonoBehaviour:
   repelValue: 0
   offsetY: 1
   hitRate: 1
-  isInVain: 0
 --- !u!1 &2460330936527559963
 GameObject:
   m_ObjectHideFlags: 0
@@ -384,6 +383,7 @@ MonoBehaviour:
   trigGroundList: []
   myBaGuaTrigger: {fileID: 0}
   baGuaTrigger: []
+  notOnGiant: 0
 --- !u!1 &5440846222648032759
 GameObject:
   m_ObjectHideFlags: 0
@@ -481,6 +481,8 @@ MonoBehaviour:
     repelValue: 10
   attackTriggers:
   - {fileID: 7729941002223262554}
+  addAttackEffect: {fileID: 0}
+  curDamage: 
   targetTypes: 010000000200000003000000
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
@@ -531,6 +533,7 @@ MonoBehaviour:
   minRotateSpeed: 5
   isFloat: 0
   normalFallSpeed: 10
+  effect: {fileID: 0}
   playerMe: {fileID: 0}
   playerAni: {fileID: 0}
   playerCol: {fileID: 0}
@@ -569,6 +572,12 @@ MonoBehaviour:
   isBeBlownUp: 0
   isBeReboundedX: 0
   isBeReboundedY: 0
+  reboundXSpeed: 0
+  reboundYSpeed: 0
+  wallDamage: 0
+  willBeComa: 0
+  willComaTime: 0
+  comaDamage: 0
   type: -1
   searchState: 0
   attackDistance: 3
@@ -606,7 +615,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5440846222648032759}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 20
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 1

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -929,11 +929,11 @@ MonoBehaviour:
   - {fileID: 11400000, guid: b8dcb564f1b91234588d66173ce4064e, type: 2}
   mp: 0
   totalMp: 450
-  totalMp_2Players: 300
+  totalMp_2Players: 450
   isMpRepel: 1
   isRapedReply: 0
   mpReplySpeed: 15
-  mpReplySpeed_2Players: 10
+  mpReplySpeed_2Players: 15
   rapidReplySpeed: 15
   lostMp: 0
   soul: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}

+ 20 - 20
ActionTowerDefense/Luban/.cache.meta

@@ -1,20 +1,20 @@
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ActionTowerDefense/Luban/Config/Datas/出怪表.xlsx


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ActionTowerDefense/Luban/Config/Datas/建筑生成表.xlsx


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ActionTowerDefense/Luban/Config/Datas/建筑表.xlsx


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ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx