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@@ -573,7 +573,7 @@ public class Demonic : MoveCharacter
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}
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else
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{
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- ani.Play("idle", 0, 0);
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+ ani.CrossFade(AnimatorHash.ANIMATOR_idle, 0.2f);
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rb.velocity = Vector3.zero;
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transform.position = origSoulPos;
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isReturnSoulTower = false;
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@@ -689,7 +689,7 @@ public class Demonic : MoveCharacter
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case CharacterState.Idle:
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if (!isConAttack || attackController.attackInterval > 0)
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{
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- ani.Play("idle", 0, 0);
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+ ani.CrossFade(AnimatorHash.ANIMATOR_idle, 0.2f);
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}
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rb.velocity = Vector3.zero;
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isConAttack = false;
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