1243896040 1 долоо хоног өмнө
parent
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fbcc8cc040

+ 1552 - 0
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ActionTowerDefense/Assets/Resources/Prefab/ESpirits/ESpirits_ArmoredSamurai.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 51805a49530e81142bb6e4d105d36972
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+  userData: 
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+ 1 - 0
ActionTowerDefense/Assets/Scripts/Spirits/Base_Spirits/Spirits.cs

@@ -7,6 +7,7 @@ public class Spirits : MonoBehaviour
     {
     {
         None = -1,
         None = -1,
         [LabelText("루唱훠諒")] KiteNinja,
         [LabelText("루唱훠諒")] KiteNinja,
+        [LabelText("원솖嶠却")] ArmoredSamurai,
         [LabelText("늬와")] Assassin,
         [LabelText("늬와")] Assassin,
         Float,                  //특륫
         Float,                  //특륫
         Cook,                   //놜可
         Cook,                   //놜可

+ 122 - 0
ActionTowerDefense/Assets/Scripts/Spirits/ESpirits_ArmoredSamurai.cs

@@ -0,0 +1,122 @@
+using Sirenix.OdinInspector;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ESpirits_ArmoredSamurai : Enemy
+{
+    [Space(30)]
+    [Title("ESpirits_AssassinÊôÐÔ")]
+    [LabelText("×îС³å´Ìʱ¼ä")] public float minDashTime;
+
+    private PlayerController player;
+    public float time;
+    public override void Init()
+    {
+        base.Init();
+        player = PlayersInput.instance[0];
+        ChooseLockingTarget();
+    }
+
+    public override void OnState()
+    {
+        switch (state)
+        {
+            case CharacterState.Run:
+                Vector3 velocity = rb.velocity;
+                Quaternion targetQt = Quaternion.Euler(Vector3.zero);
+                if (GetAttack())
+                {
+                    attackController.Attack_march();
+                    attackTarget = player;
+                    pastAttackTime = 0;
+                }
+                else
+                {
+                    if (!foot.TrigGround && !canFly)
+                    {
+                        if (rb.velocity.y > 0)
+                        {
+                            ChangeState(CharacterState.Rise);
+                            break;
+                        }
+                        else
+                        {
+                            ChangeState(CharacterState.Fall);
+                            break;
+                        }
+                    }
+                    velocity.y = 0;
+                    velocity.x = - moveSpeed * bodyTrans.localScale.x;
+                    if (!foot.haveGravity)
+                    {
+                        transform.position = new Vector3(transform.position.x, platformPosY, transform.position.z);
+                        targetQt = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, platformRotZ);
+                    }
+                    if (RotLerpTime < 1)
+                    {
+                        RotLerpTime += RotLerpSpeed * Time.deltaTime;
+                        transform.rotation = Quaternion.Lerp(transform.rotation, targetQt, RotLerpTime);
+                    }
+                    else
+                    {
+                        transform.rotation = targetQt;
+                    }
+                    rb.velocity = velocity * moveSpeedScale;
+                }
+                return;
+        }
+        base.OnState();
+    }
+
+    public override void ChangeState(CharacterState newState)
+    {
+        switch (state)
+        {
+            case CharacterState.Attack:
+                ChooseLockingTarget();
+                CheckTurn(player.transform.position.x - transform.position.x);
+                time = 0;
+                break;
+        }
+        base.ChangeState(newState);
+    }
+
+    public override bool SearchTarget()
+    {
+        targetCharacter = player;
+        return true;
+    }
+
+    public void ChooseLockingTarget()
+    {
+        targetCharacter = player;
+    }
+
+    public override void OnSearchState()
+    {
+        switch (searchState)
+        {
+            case SearchState.InSearchScope:
+                time += Time.deltaTime;
+                if (time < minDashTime) return;
+                attackDis = attackController.curAttackMethod.attackDistance + player.beHitDistance;
+                float distance = player.transform.position.x - transform.position.x;
+                float dir = bodyTrans.localScale.x;
+                if (targetCharacter != null)
+                {
+                    if (Mathf.Abs(distance) > attackDis)
+                    {
+                        if(dir >0 && distance < 0 || dir < 0 && distance > 0)
+                        {
+                            break;
+                        }
+                    }
+                    ChangeSearchState(SearchState.InAttackScope);
+                    return;
+                }
+                break;
+        }
+        base.OnSearchState();
+    }
+}

+ 11 - 0
ActionTowerDefense/Assets/Scripts/Spirits/ESpirits_ArmoredSamurai.cs.meta

@@ -0,0 +1,11 @@
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+ 18 - 0
ActionTowerDefense/GenerateDatas/json/cfgenemy.json

@@ -342,6 +342,24 @@
     "MinMoveSpeed": 6,
     "MinMoveSpeed": 6,
     "MaxMoveSpeed": 8
     "MaxMoveSpeed": 8
   },
   },
+  {
+    "Name": "盔甲武士",
+    "SpriteName": "icon_assassinhead",
+    "Color": "#FFFFFF",
+    "Type": "ESpirits",
+    "EnemyPrefab": "ESpirits_ArmoredSamurai",
+    "Radius": [
+      0,
+      0
+    ],
+    "HP": 500,
+    "AttackSummon": 0,
+    "AttackMarch": [
+      50
+    ],
+    "MinMoveSpeed": 10,
+    "MaxMoveSpeed": 15
+  },
   {
   {
     "Name": "白家娘娘",
     "Name": "白家娘娘",
     "SpriteName": "WaterSprite_icon",
     "SpriteName": "WaterSprite_icon",

BIN
ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx