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@@ -1856,7 +1856,6 @@ public class PlayerController : MoveCharacter
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rb.isKinematic = false;
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rb.isKinematic = false;
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Time.timeScale = 1;
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Time.timeScale = 1;
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Time.fixedDeltaTime = fixedDeltaTime * Time.timeScale;
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Time.fixedDeltaTime = fixedDeltaTime * Time.timeScale;
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- Debug.Log(222);
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conductReadyTip.activeFalse();
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conductReadyTip.activeFalse();
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break;
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break;
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default:
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default:
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@@ -1970,7 +1969,6 @@ public class PlayerController : MoveCharacter
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//hurtKeepTime = minHurtKeepTime;
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//hurtKeepTime = minHurtKeepTime;
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break;
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break;
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case CharacterState.Conduct:
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case CharacterState.Conduct:
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- Debug.Log(oldState);
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conductTime = 0;
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conductTime = 0;
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rb.velocity = Vector3.zero;
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rb.velocity = Vector3.zero;
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rb.isKinematic = true;
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rb.isKinematic = true;
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