Jelajahi Sumber

敌方塔防血量和UI调整

DESKTOP-PG06IH1\Mr.AB 1 bulan lalu
induk
melakukan
fc496e4584

+ 13 - 7
ActionTowerDefense/Assets/Resources/Prefab/Tower/EnemyTower.prefab

@@ -299,6 +299,8 @@ MonoBehaviour:
   state: 0
   totalHp: 20000
   hp: 0
+  regeneration: 0
+  regenerationTime: 0
   canFly: 0
   canControlFly: 0
   nowCanFly: 0
@@ -308,7 +310,6 @@ MonoBehaviour:
   isDie: 0
   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
   statePre: {fileID: 0}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -353,6 +354,7 @@ MonoBehaviour:
   targetTypes: 0100000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
   attackMethod_summon: []
   attackMethod_march:
   - attackName: attack_march
@@ -361,6 +363,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: -1, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -411,7 +415,6 @@ MonoBehaviour:
     minAttackDis: 0
     searchMode: 0
     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 7473170563405908938, guid: 6608e7799b3fb254e8e24b79c88548d0, type: 3}
     shootPos:
     - {fileID: 3581793008161308374}
@@ -420,6 +423,7 @@ MonoBehaviour:
     shootTrack: 1
     shootAlwaysTrack: 1
     skill: {fileID: 0}
+    additionalEffects: 0
   curAttackMethod:
     attackName: 
     attackType: 0
@@ -427,6 +431,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -477,7 +483,6 @@ MonoBehaviour:
     minAttackDis: 0
     searchMode: 0
     canHitFly: 0
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -485,6 +490,7 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   attackKeys:
   - aniName: attack_march
     keys: []
@@ -496,6 +502,7 @@ MonoBehaviour:
   nextEndKeyTime: 0
   curKeyNum: 0
   beTargetCharacter: []
+  lifesteal: 1
 --- !u!1 &3581793009074591723
 GameObject:
   m_ObjectHideFlags: 0
@@ -658,7 +665,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &3581793009222432720
 RectTransform:
   m_ObjectHideFlags: 0
@@ -740,7 +747,7 @@ MonoBehaviour:
   m_BlockingObjects: 0
   m_BlockingMask:
     serializedVersion: 2
-    m_Bits: 4294967295
+    m_Bits: 16777215
 --- !u!1 &3581793009254518389
 GameObject:
   m_ObjectHideFlags: 0
@@ -830,7 +837,7 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1, y: 5, z: 20}
+  m_Size: {x: 0.5, y: 5, z: 20}
   m_Center: {x: 0, y: 2.5, z: 0}
 --- !u!114 &3581793009363734221
 MonoBehaviour:
@@ -847,7 +854,6 @@ MonoBehaviour:
   owner: {fileID: 0}
   attackerID: 0
   curX: 0
-  mats: []
 --- !u!1 &3581793009506298629
 GameObject:
   m_ObjectHideFlags: 0