1243896040 1 주 전
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fc95ed5ad2

+ 1 - 0
ActionTowerDefense/Assets/Resources/Prefab/ESpirits/ESpirits_KiteNinja.prefab

@@ -1618,6 +1618,7 @@ MonoBehaviour:
   dropProbability: 100
   dropSoulAngle: 60
   lockingLogic: {x: 1, y: 2}
+  totalRevivesNum: 1
   revivesNum: 1
   revivesPos: {x: 10, y: 1}
   fleeDistance: 10

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Spirits/ESpirits_KiteNinja.cs

@@ -32,7 +32,7 @@ public class ESpirits_KiteNinja : Enemy
         lockingNum = 0;
         player = PlayersInput.instance[0];
         ChooseLockingTarget();
-        mecanim.Skeleton.SetSkin((2 - revivesNum).ToString());
+        mecanim.Skeleton.SetSkin((totalRevivesNum + 1 - revivesNum).ToString());
         mecanim.Skeleton.SetSlotsToSetupPose();
     }
 

+ 4 - 0
ActionTowerDefense/Assets/Scripts/Spirits/ESpirits_Pinja.cs

@@ -7,6 +7,10 @@ public class ESpirits_Pinja : Enemy
 {
     [Space(30)]
     [Title("ESpirits_PinjaÊôÐÔ")]
+    [LabelText("¸´»î´ÎÊý")] public int totalRevivesNum;
+    public int revivesNum;
+    [LabelText("¸´»î·¶Î§")] public Vector2 revivesPos;
+
     private PlayerController player;
     public override void Init()
     {