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漂浮的旋转效果,写了一半好像有bug

SZAND\msx_2 1 рік тому
батько
коміт
ffea4c463a

+ 4 - 2
ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

@@ -104,7 +104,8 @@ public class MoveCharacter : Character
             else if (foot.TrigGround || curHeight <= origPos.y + 0.05f)
             {
                 transform.position = origPos;
-                /*
+                
+                
                 if(rotateDir==1)
                 {
                     transform.localEulerAngles = Vector3.SmoothDamp(transform.localEulerAngles, new Vector3(0, 0, 0), ref oneClockwise, 0.1f);
@@ -118,7 +119,8 @@ public class MoveCharacter : Character
                     transform.localEulerAngles = new Vector3(0, 0, 0);
                     floatState = 0;
                     ChangeState(CharacterState.Idle);
-                }*/
+                    floatState = 0;
+                }
             }
         }
     }

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Spirits/Spirits.cs

@@ -23,7 +23,7 @@ public class Spirits : MonoBehaviour
 
     private void Update()
     {
-        if (Input.GetKeyDown(KeyCode.Space))
+        if (Input.GetKeyDown(KeyCode.P))
         {
             SummonSpirit();
         }

+ 1 - 1
ActionTowerDefense/ProjectSettings/ProjectSettings.asset

@@ -862,7 +862,7 @@ PlayerSettings:
     m_VersionCode: 1
     m_VersionName: 
   apiCompatibilityLevel: 6
-  activeInputHandler: 1
+  activeInputHandler: 2
   windowsGamepadBackendHint: 0
   cloudProjectId: 
   framebufferDepthMemorylessMode: 0