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@@ -104,7 +104,8 @@ public class MoveCharacter : Character
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else if (foot.TrigGround || curHeight <= origPos.y + 0.05f)
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{
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transform.position = origPos;
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- /*
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+
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+
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if(rotateDir==1)
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{
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transform.localEulerAngles = Vector3.SmoothDamp(transform.localEulerAngles, new Vector3(0, 0, 0), ref oneClockwise, 0.1f);
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@@ -118,7 +119,8 @@ public class MoveCharacter : Character
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transform.localEulerAngles = new Vector3(0, 0, 0);
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floatState = 0;
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ChangeState(CharacterState.Idle);
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- }*/
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+ floatState = 0;
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+ }
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}
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}
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}
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