|
@@ -166,7 +166,7 @@ Transform:
|
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
|
m_GameObject: {fileID: 2168178734352227195}
|
|
m_GameObject: {fileID: 2168178734352227195}
|
|
|
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
|
|
|
|
|
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
|
m_ConstrainProportionsScale: 0
|
|
m_ConstrainProportionsScale: 0
|
|
@@ -215,62 +215,88 @@ MonoBehaviour:
|
|
|
canBreakWall: 0
|
|
canBreakWall: 0
|
|
|
wallBrealNum: 10
|
|
wallBrealNum: 10
|
|
|
isShoot: 0
|
|
isShoot: 0
|
|
|
- owner: {fileID: 0}
|
|
|
|
|
isSingleAttack: 0
|
|
isSingleAttack: 0
|
|
|
|
|
+ isDoT: 0
|
|
|
|
|
+ owner: {fileID: 0}
|
|
|
cantSingleAttack: 0
|
|
cantSingleAttack: 0
|
|
|
trigedObjs: []
|
|
trigedObjs: []
|
|
|
- attackInfo:
|
|
|
|
|
- attackValue: 0
|
|
|
|
|
- damage: 100
|
|
|
|
|
- attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- effect: {fileID: 0}
|
|
|
|
|
- attackEffect:
|
|
|
|
|
- attackMethod_Type: 0
|
|
|
|
|
- floatState:
|
|
|
|
|
- time: 0
|
|
|
|
|
- upTime: {x: 0, y: 0}
|
|
|
|
|
- backSpeed: {x: 0, y: 0}
|
|
|
|
|
- rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
- height: {x: 0, y: 0}
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- blowUp:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamageRate: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- shotDown:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamage: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- weak:
|
|
|
|
|
- time: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- armorPiercing:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- vulnerable:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- stackingWounds:
|
|
|
|
|
- damage: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- changeDamage:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- sustainedInjury:
|
|
|
|
|
- damage: 0
|
|
|
|
|
|
|
+ trigedTime: []
|
|
|
|
|
+ attackMethod:
|
|
|
|
|
+ attackName:
|
|
|
|
|
+ attackType: 0
|
|
|
|
|
+ attackInfo:
|
|
|
|
|
+ attackValue: 0
|
|
|
|
|
+ damage: 100
|
|
|
|
|
+ attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ criticalChance: 0
|
|
|
|
|
+ criticalStrikeEffect: 0
|
|
|
|
|
+ lifesteal: 0
|
|
|
|
|
+ effect: {fileID: 0}
|
|
|
|
|
+ attackEffect:
|
|
|
|
|
+ attackMethod_Type: 0
|
|
|
|
|
+ floatState:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ blowUp:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamageRate: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ shotDown:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamageRate: 0
|
|
|
|
|
+ minLandingDamage: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ weak:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ armorPiercing:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ vulnerable:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ stackingWounds:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ changeDamage:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ sustainedInjury:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ attackTrigger: {fileID: 0}
|
|
|
|
|
+ needToChange: 0
|
|
|
|
|
+ attackDistance: 0
|
|
|
|
|
+ maxAttackDis: 0
|
|
|
|
|
+ minAttackDis: 0
|
|
|
|
|
+ searchMode: 0
|
|
|
|
|
+ canHitFly: 0
|
|
|
|
|
+ bulletPrefab: {fileID: 0}
|
|
|
|
|
+ shootPos: []
|
|
|
|
|
+ maxUpAngle: 0
|
|
|
|
|
+ maxDownAngle: 0
|
|
|
|
|
+ shootTrack: 0
|
|
|
|
|
+ shootAlwaysTrack: 0
|
|
|
|
|
+ skill: {fileID: 0}
|
|
|
|
|
+ additionalEffects: 0
|
|
|
force: {x: 0, y: 0, z: 0}
|
|
force: {x: 0, y: 0, z: 0}
|
|
|
changeHurt: 0
|
|
changeHurt: 0
|
|
|
repelValue: 0
|
|
repelValue: 0
|
|
|
offsetY: 1
|
|
offsetY: 1
|
|
|
hitRate: 1
|
|
hitRate: 1
|
|
|
|
|
+ interval: 0
|
|
|
|
|
+ isCreatedByDemonicSummon: 0
|
|
|
--- !u!1 &5655515116860382242
|
|
--- !u!1 &5655515116860382242
|
|
|
GameObject:
|
|
GameObject:
|
|
|
m_ObjectHideFlags: 0
|
|
m_ObjectHideFlags: 0
|