//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class SingleSoldierLevel : Bright.Config.BeanBase { public SingleSoldierLevel(JSONNode _json) { { if(!_json["Level"].IsNumber) { throw new SerializationException(); } Level = _json["Level"]; } { if(!_json["Soldier"].IsString) { throw new SerializationException(); } Soldier = _json["Soldier"]; } { if(!_json["EXP"].IsNumber) { throw new SerializationException(); } EXP = _json["EXP"]; } { if(!_json["SummonAttack"].IsNumber) { throw new SerializationException(); } SummonAttack = _json["SummonAttack"]; } { if(!_json["MarchAttack"].IsNumber) { throw new SerializationException(); } MarchAttack = _json["MarchAttack"]; } { if(!_json["HP"].IsNumber) { throw new SerializationException(); } HP = _json["HP"]; } { if(!_json["armor"].IsNumber) { throw new SerializationException(); } Armor = _json["armor"]; } { if(!_json["MP"].IsNumber) { throw new SerializationException(); } MP = _json["MP"]; } { if(!_json["ArmorPierce"].IsNumber) { throw new SerializationException(); } ArmorPierce = _json["ArmorPierce"]; } PostInit(); } public SingleSoldierLevel(int Level, string Soldier, int EXP, int SummonAttack, int MarchAttack, int HP, int armor, int MP, int ArmorPierce ) { this.Level = Level; this.Soldier = Soldier; this.EXP = EXP; this.SummonAttack = SummonAttack; this.MarchAttack = MarchAttack; this.HP = HP; this.Armor = armor; this.MP = MP; this.ArmorPierce = ArmorPierce; PostInit(); } public static SingleSoldierLevel DeserializeSingleSoldierLevel(JSONNode _json) { return new SingleSoldierLevel(_json); } public int Level { get; private set; } public string Soldier { get; private set; } public int EXP { get; private set; } public int SummonAttack { get; private set; } public int MarchAttack { get; private set; } public int HP { get; private set; } public int Armor { get; private set; } public int MP { get; private set; } public int ArmorPierce { get; private set; } public const int __ID__ = -1866386518; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "Level:" + Level + "," + "Soldier:" + Soldier + "," + "EXP:" + EXP + "," + "SummonAttack:" + SummonAttack + "," + "MarchAttack:" + MarchAttack + "," + "HP:" + HP + "," + "Armor:" + Armor + "," + "MP:" + MP + "," + "ArmorPierce:" + ArmorPierce + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }