using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; namespace TimelineViewer { public class TimelineHeaderItem : MonoBehaviour { [HideInInspector][SerializeField] TextMeshProUGUI date; [HideInInspector][SerializeField] TextMeshProUGUI time; [HideInInspector][SerializeField] GameObject plumbline; public RectTransform PlumblineVector { get { return plumbline.GetComponent(); } } public void SetTextColor(Color color) { date.color = new Color(color.r, color.g, color.b, color.a); time.color = new Color(color.r, color.g, color.b, color.a); } public void SetDateTime(int month, int day, int hour, int min = 0) { if (min == 0) { date.text = $"{month.ToString("00")}/{day.ToString("00")}"; } else { date.text = ""; } time.text = $"{hour.ToString("00")}:{min.ToString("00")}"; } } }