using System.Collections; using System.Collections.Generic; using UnityEngine; public class Trans_Float : MonoBehaviour { public PlayerController controller; public Vector3 UIoffset; //UI调整值 public float floatProbability; //漂浮概率 public float gainAbilityProbability; //获得漂浮特性的概率 public int abilityTimes; //攻击使漂浮的次数 public float maxFlyHeight; //最高飞行高度 private void Start() { controller = GetComponentInParent(); controller.maxFlyHeight = maxFlyHeight; controller.canMove = true; } private void DeMp(int deMP) { controller.mp -= deMP; controller.uiMp.Show(controller.mp, controller.totalMp); } private void Update() { if (controller.isUltimate) { controller.isUltimate = false; controller.EndTransfiguration(controller.endChange); } } }