using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.U2D; public class BeHitTrigger : MonoBehaviour { public Character owner; public int attackerID; //攻击方 [Header("当前X值(攻击值-抗击打值)")] [DisplayOnly] public int curX; private void Awake() { owner = GetComponentInParent(); } public void BeHit(int damage) { owner.BeHit(damage); } public void BeHit(AttackInfo attackInfo, Character attackFrom) { owner.BeHit(attackInfo,attackFrom); } private void Update() { } }