ESpirits_Pinja.cs 1.0 KB

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  1. using Sirenix.OdinInspector;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class ESpirits_Pinja : Enemy
  6. {
  7. [Space(30)]
  8. [Title("ESpirits_PinjaÊôÐÔ")]
  9. private PlayerController player;
  10. public override void Init()
  11. {
  12. base.Init();
  13. player = PlayersInput.instance[0];
  14. ChooseLockingTarget();
  15. }
  16. public override void OnState()
  17. {
  18. switch (state)
  19. {
  20. }
  21. base.OnState();
  22. }
  23. public override void ChangeState(CharacterState newState)
  24. {
  25. switch (state)
  26. {
  27. case CharacterState.Attack:
  28. ChooseLockingTarget();
  29. break;
  30. }
  31. base.ChangeState(newState);
  32. }
  33. public override bool SearchTarget()
  34. {
  35. targetCharacter = player;
  36. return true;
  37. }
  38. public void ChooseLockingTarget()
  39. {
  40. targetCharacter = player;
  41. }
  42. public override void OnSearchState()
  43. {
  44. switch (searchState)
  45. {
  46. }
  47. base.OnSearchState();
  48. }
  49. }