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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Spirits : MonoBehaviour
- {
- public enum SpiritType //英灵种类
- {
- None = -1,
- Float = 0, //漂浮
- Assassin = 1, //刺客
- Cook = 2, //厨师
- Invisible = 3, //隐身
- }
- public int types; //英灵数量
- public GameObject floatEffect; //漂浮特效预制体
- public SpiritType currentSpirit = SpiritType.Float;
- public int hasSpirits; //已有的英灵牌数量
- public int maxCards; //最多有多少张英灵牌
- public SpiritType[] ownSpirits; //已有的英灵牌
- public int[] ultimateTimes; //英灵可使用的技能次数
- public SpiritType TranSpirit(int k)
- {
- return (SpiritType)k;
- }
- }
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