BeHitTrigger.cs 534 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.U2D;
  5. public class BeHitTrigger : MonoBehaviour
  6. {
  7. public Character owner;
  8. public int attackerID; //¹¥»÷·½
  9. private void Awake()
  10. {
  11. owner = GetComponentInParent<Character>();
  12. }
  13. private void OnTriggerEnter(Collider other)
  14. {
  15. }
  16. public void BeHit(int damage, Vector3 force, bool changeHurt, float repelValue)
  17. {
  18. owner.BeHit(damage, force, changeHurt, repelValue);
  19. }
  20. }