GameManager.cs 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149
  1. using cfg;
  2. using SimpleJSON;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using UnityEngine;
  7. using TMPro;
  8. public enum SoldierType
  9. {
  10. sword = 0,
  11. shield = 1,
  12. spear = 2,
  13. }
  14. public class GameManager : MonoBehaviour
  15. {
  16. public static GameManager instance;
  17. public float gameTime;
  18. public float totalGameTime;
  19. public Tables allCfgData;
  20. public UIHP p1uiHP;
  21. public UIHP p1uiMP;
  22. public GameObject[] demonicNum;
  23. public TextMeshProUGUI text;
  24. static public SoldierType[] curSoldiers; //本局游戏选择的三个士兵
  25. public GameObject chapterBG; //当前关卡的原始背景(用于和boss背景做替换)
  26. public List<CreateEnemyConfig> createEnemyConfigs;
  27. public LeveType leveType;
  28. public GameObject nextLevelButton;
  29. public bool isGaming;
  30. private JSONNode Loader(string fileName)
  31. {
  32. return JSON.Parse(File.ReadAllText("GenerateDatas/json/" + fileName + ".json"));
  33. }
  34. public void GetAllExcel()
  35. {
  36. allCfgData = new Tables(Loader);
  37. }
  38. public void ReloadCfgCreateEnemyData()
  39. {
  40. createEnemyConfigs = new List<CreateEnemyConfig>(); ;
  41. for (int i = 0; i < 9; i++)
  42. {
  43. JSONNode keyValuePairs = JSON.Parse(File.ReadAllText($"GenerateDatas/json/CfgCreateEnemy{i}.json"));
  44. CreateEnemyConfig createEnemyConfig = new CreateEnemyConfig(keyValuePairs);
  45. createEnemyConfigs.Add(createEnemyConfig);
  46. }
  47. }
  48. private void Awake()
  49. {
  50. //选定本局游戏有哪些士兵,后面兵多了这里要改
  51. curSoldiers = new SoldierType[3];
  52. curSoldiers[0] = SoldierType.sword;
  53. curSoldiers[1] = SoldierType.shield;
  54. curSoldiers[2] = SoldierType.spear;
  55. if (!instance)
  56. {
  57. instance = this;
  58. GetAllExcel();
  59. ReloadCfgCreateEnemyData();
  60. }
  61. else
  62. {
  63. DestroyImmediate(gameObject);
  64. return;
  65. }
  66. leveType = LeveType.Introduction;
  67. }
  68. private void Start()
  69. {
  70. gameTime = 0;
  71. isGaming = true;
  72. }
  73. private void FixedUpdate()
  74. {
  75. if (isGaming)
  76. {
  77. gameTime += Time.deltaTime;
  78. totalGameTime += Time.deltaTime;
  79. EnemyCreater.instance.OnGameTimeChange(gameTime);
  80. int timeText = (int)totalGameTime;
  81. text.text = $"{timeText / 60:D2}:{timeText % 60:D2}({timeText}s)";
  82. }
  83. }
  84. //游戏结束
  85. public void GameEnd()
  86. {
  87. isGaming = false;
  88. foreach (List<Enemy> objs in EnemyCreater.instance.enemyDic.Values)
  89. {
  90. for (int i = 0; i < objs.Count; i++)
  91. {
  92. if (objs[i].gameObject.activeSelf)
  93. {
  94. objs[i].ChangeState(CharacterState.Die);
  95. }
  96. }
  97. }
  98. if (leveType == LeveType.Conclusion)
  99. {
  100. return;
  101. }
  102. nextLevelButton.SetActive(true);
  103. }
  104. //下一关
  105. public void NextLevel()
  106. {
  107. nextLevelButton.SetActive(false);
  108. switch (leveType)
  109. {
  110. case LeveType.Introduction:
  111. EnemyCreater.instance.GetLevelOrientation();
  112. leveType = LeveType.Development;
  113. break;
  114. case LeveType.Development:
  115. leveType = LeveType.Transition;
  116. break;
  117. case LeveType.Transition:
  118. leveType = LeveType.Conclusion;
  119. break;
  120. }
  121. PlayersInput.instance[0].PlayerRevive();
  122. foreach(List<GameObject> objs in PoolManager.instance.activeObjs.Values)
  123. {
  124. List<GameObject> newObjs = new List<GameObject>(objs);
  125. for(int i = 0; i < newObjs.Count; i++)
  126. {
  127. newObjs[i].gameObject.SetActive(false);
  128. }
  129. }
  130. EnemyCreater.instance.Init();
  131. LevelSelect.instance.ChangeText();
  132. gameTime = 0;
  133. isGaming = true;
  134. }
  135. }