cfxr debris wood 3x3 ab.mat 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: cfxr debris wood 3x3 ab
  11. m_Shader: {fileID: -6465566751694194690, guid: 1a29b4d27eb8b04479ef89c00dea533d,
  12. type: 3}
  13. m_ValidKeywords:
  14. - _ALPHABLEND_ON
  15. - _ALPHATEST_ON
  16. - _CFXR_LIGHTING_ALL
  17. - _NORMALMAP
  18. m_InvalidKeywords:
  19. - _CFXR_AMBIENT_LIGHTING
  20. - _CFXR_DITHERED_SHADOWS_OFF
  21. - _CFXR_OVERLAYBLEND_RGB
  22. - _CFXR_OVERLAYTEX_OFF
  23. - _CFXR_SINGLE_CHANNEL
  24. - _OVERLAYTEX_OFF
  25. m_LightmapFlags: 4
  26. m_EnableInstancingVariants: 0
  27. m_DoubleSidedGI: 0
  28. m_CustomRenderQueue: -1
  29. stringTagMap: {}
  30. disabledShaderPasses: []
  31. m_SavedProperties:
  32. serializedVersion: 3
  33. m_TexEnvs:
  34. - _BumpMap:
  35. m_Texture: {fileID: 2800000, guid: 2becb40852344304cb0ba0dae53f5dbe, type: 3}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailAlbedoMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _DetailMask:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _DetailNormalMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _DissolveTex:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _DistortTex:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _DitherCustom:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _EmissionMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _GradientMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _MainTex:
  71. m_Texture: {fileID: 2800000, guid: 87ce40d5900abcf4e8019548afbdffe8, type: 3}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _MetallicGlossMap:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _OcclusionMap:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _OverlayTex:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _ParallaxMap:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _SecondColorTex:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. m_Ints: []
  95. m_Floats:
  96. - _AmbientColor: 1
  97. - _AmbientIntensity: 0.75
  98. - _AmbientLighting: 1
  99. - _BacklightTransmittance: 1
  100. - _BlendingType: 0
  101. - _BumpScale: 1
  102. - _CFXR_DITHERED_SHADOWS: 0
  103. - _CFXR_OVERLAYBLEND: 1
  104. - _CFXR_OVERLAYTEX: 0
  105. - _Cutoff: 0.5
  106. - _DetailNormalMapScale: 1
  107. - _DirLightScreenAtten: 1
  108. - _DirectLightingMix: 0.6
  109. - _DirectLightingRamp: 1
  110. - _DissolveSmooth: 0.2
  111. - _Distort: 0.1
  112. - _DoubleDissolve: 0
  113. - _DstBlend: 10
  114. - _EdgeFadeMax: 2
  115. - _EdgeFadeMin: 3
  116. - _EdgeFadePow: 2
  117. - _FadeAlongU: 0
  118. - _GlossMapScale: 1
  119. - _Glossiness: 0.5
  120. - _GlossyReflections: 1
  121. - _HdrBoost: 0
  122. - _HdrMultiply: 0
  123. - _IndirectLightingMix: 1
  124. - _InvertDissolveTex: 0
  125. - _LightingWorldPosStrength: 0.2
  126. - _Metallic: 0
  127. - _Mode: 0
  128. - _OVERLAYBLEND: 0
  129. - _OVERLAYTEX: 0
  130. - _OcclusionStrength: 1
  131. - _Parallax: 0.02
  132. - _ReceivedShadowsStrength: 0.5
  133. - _SecondColorSmooth: 0.2
  134. - _ShadowStrength: 1
  135. - _SingleChannel: 1
  136. - _SmoothnessTextureChannel: 0
  137. - _SoftParticlesFadeDistanceFar: 1
  138. - _SoftParticlesFadeDistanceNear: 0
  139. - _SpecularHighlights: 1
  140. - _SrcBlend: 5
  141. - _UVDistortionAdd: 0
  142. - _UVSec: 0
  143. - _UseAlphaClip: 1
  144. - _UseBackLighting: 0
  145. - _UseDissolve: 0
  146. - _UseDissolveOffsetUV: 0
  147. - _UseEF: 0
  148. - _UseEmission: 0
  149. - _UseFB: 0
  150. - _UseFontColor: 0
  151. - _UseGradientMap: 0
  152. - _UseLighting: 3
  153. - _UseLightingWorldPosOffset: 0
  154. - _UseNormalMap: 1
  155. - _UseSP: 0
  156. - _UseSecondColor: 0
  157. - _UseUV2Distortion: 0
  158. - _UseUVDistortion: 0
  159. - _ZWrite: 1
  160. m_Colors:
  161. - _Color: {r: 1, g: 1, b: 1, a: 1}
  162. - _DissolveScroll: {r: 0, g: 0, b: 0, a: 0}
  163. - _DistortScrolling: {r: 0, g: 0, b: 1, a: 1}
  164. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  165. - _OverlayTex_Scroll: {r: 0, g: 0, b: 2, a: 2}
  166. - _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
  167. m_BuildTextureStacks: []