SZAND\msx_2 ef191db81f 将对象图层改为2dEffect后,将仅被特效摄像机捕捉,始终位于3d物体之上,避免穿帮 3 mesi fa
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AudioManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
AutoStreamingSettings.asset 30900800dd 增加灵魂特效 1 anno fa
BurstAotSettings_StandaloneWindows.json 7fbcdd5424 玉门关更新 1 anno fa
ClusterInputManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
CommonBurstAotSettings.json 7fbcdd5424 玉门关更新 1 anno fa
DynamicsManager.asset 4827f982fe 调整胖子平台击飞的关系 4 mesi fa
EditorBuildSettings.asset be9223c483 导入Tineline插件 8 mesi fa
EditorSettings.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
GraphicsSettings.asset 9644e0a6ef 更新水面URP反射 4 mesi fa
InputManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
MemorySettings.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
NavMeshAreas.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
NetworkManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
PackageManagerSettings.asset d52b604c2a 刷怪范围可视化+颜色区分 7 mesi fa
Physics2DSettings.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
PresetManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
ProjectSettings.asset a633f14020 完成了部分射线敌人的功能,将项目渲染管线升级为urp,并将美术资产进行urp适配转换 4 mesi fa
ProjectVersion.txt 88ad7b890d 版本变动 8 mesi fa
QualitySettings.asset a633f14020 完成了部分射线敌人的功能,将项目渲染管线升级为urp,并将美术资产进行urp适配转换 4 mesi fa
SceneTemplateSettings.json 846a32c546 版本回退 8 mesi fa
ShaderGraphSettings.asset 846a32c546 版本回退 8 mesi fa
TagManager.asset ef191db81f 将对象图层改为2dEffect后,将仅被特效摄像机捕捉,始终位于3d物体之上,避免穿帮 3 mesi fa
TimeManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
TimelineSettings.asset 7fe2106fd5 导入可视化编辑器 8 mesi fa
URPProjectSettings.asset 19e1edf78b 导入shader需要的urp管线 1 anno fa
UnityConnectSettings.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
VFXManager.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
VersionControlSettings.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
VisualScriptingSettings.asset 2c7bd3b952 合并timeline和可视化编辑器 8 mesi fa
XRSettings.asset 46621c98f8 项目创建及Spine库接入 1 anno fa
boot.config 846a32c546 版本回退 8 mesi fa