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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ScreenShake : MonoBehaviour
- {
- [Header("摄像机")]
- public Camera mainCam;
- public Camera player0Cam;
- public Camera player1Cam;
- private CameraController cc;
- [Header("受重击/连续受伤时强震强闪")]
- public bool isHeavyShake;
- public float addShakeTime;
- public float heavyShakeLevel;
- public float heavyShakeFps;
- public float maxShineSpeed;
- [Header("震动参数")]
- public float onceShakeTime; //单次震动时长
- public float shakeLevel; //震动幅度
- public float shakeFps; //震动帧率
- private bool isShakeCamera;
- private bool isRedShine;
- private float curShakeLevel;
- private float fps;
- private float frameTime;
- private float shakeDelta = 0.005f;
- public float shakeTime; //本次震动时长
- [Header("红闪参数")]
- public GameObject redEffect;
- private Image red;
- public float minShineSpeed;
- public float maxAlpha;
- private float shineSpeed;
- private int shineChange;
- void OnEnable()
- {
- if (cc == null)
- {
- cc = GetComponent<CameraController>();
- }
- if (red == null)
- {
- red = redEffect.GetComponent<Image>();
- }
- redEffect.SetActive(true);
- isShakeCamera = true;
- isRedShine = true;
- shakeTime = onceShakeTime;
- curShakeLevel = shakeLevel;
- fps = shakeFps;
- frameTime = 0.03f;
- shineChange = 1;
- shineSpeed = minShineSpeed;
- }
- void OnDisable()
- {
- mainCam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
- player0Cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
- player1Cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
- isShakeCamera = false;
- redEffect.SetActive(false);
- isRedShine = false;
- shineSpeed = minShineSpeed;
- isHeavyShake = false;
- }
- public void HeavyShakeShine()
- {
- shakeTime += addShakeTime;
- isHeavyShake = true;
- fps = heavyShakeFps;
- curShakeLevel = heavyShakeLevel;
- shineSpeed = maxShineSpeed;
- }
- // Update is called once per frame
- void Update()
- {
- if (isRedShine)
- {
- float a = red.color.a;
- if (a >= maxAlpha)
- {
- shineChange = -1;
- }
- if (a <= 0)
- {
- shineChange = 1;
- }
- a += shineChange * shineSpeed * Time.deltaTime;
- Color r = red.color;
- r.a = a;
- red.color = r;
- }
- if (isShakeCamera)
- {
- shakeTime -= Time.deltaTime;
- if (shakeTime <= 0)
- {
- enabled = false;
- }
- frameTime += Time.deltaTime;
- if (frameTime > 1.0 / fps)
- {
- frameTime = 0;
- mainCam.rect = new Rect(shakeDelta * (-1.0f + curShakeLevel * Random.value), shakeDelta * (-1.0f + curShakeLevel * Random.value), 1.0f, 1.0f);
- //if (cc.isSplit)
- //{
- // player0Cam.rect = new Rect(shakeDelta * (-1.0f + curShakeLevel * Random.value), shakeDelta * (-1.0f + curShakeLevel * Random.value), 1.0f, 1.0f);
- // player1Cam.rect = new Rect(shakeDelta * (-1.0f + curShakeLevel * Random.value), shakeDelta * (-1.0f + curShakeLevel * Random.value), 1.0f, 1.0f);
- //}
- //else
- //{
- // mainCam.rect = new Rect(shakeDelta * (-1.0f + curShakeLevel * Random.value), shakeDelta * (-1.0f + curShakeLevel * Random.value), 1.0f, 1.0f);
- //}
- }
- }
- }
- }
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