KunaiWorld.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1880054002735756903
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1880054002735756900}
  12. - component: {fileID: 1964337254960465137}
  13. - component: {fileID: 1964337254960465138}
  14. - component: {fileID: 1891535301749090866}
  15. - component: {fileID: 803517862530582307}
  16. m_Layer: 14
  17. m_Name: KunaiWorld
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &1880054002735756900
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 1880054002735756903}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 1.971, y: 0, z: 0}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_ConstrainProportionsScale: 0
  34. m_Children:
  35. - {fileID: 3476613995476336407}
  36. - {fileID: 6982346348802887314}
  37. m_Father: {fileID: 0}
  38. m_RootOrder: 0
  39. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  40. --- !u!65 &1964337254960465137
  41. BoxCollider:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1880054002735756903}
  47. m_Material: {fileID: 0}
  48. m_IsTrigger: 1
  49. m_Enabled: 1
  50. serializedVersion: 2
  51. m_Size: {x: 1.9734082, y: 0.43229318, z: 20}
  52. m_Center: {x: -0.0006122589, y: -0.003823638, z: 0}
  53. --- !u!114 &1964337254960465138
  54. MonoBehaviour:
  55. m_ObjectHideFlags: 0
  56. m_CorrespondingSourceObject: {fileID: 0}
  57. m_PrefabInstance: {fileID: 0}
  58. m_PrefabAsset: {fileID: 0}
  59. m_GameObject: {fileID: 1880054002735756903}
  60. m_Enabled: 1
  61. m_EditorHideFlags: 0
  62. m_Script: {fileID: 11500000, guid: 3cb4c683615b4cb4d8605f2f661b8b4a, type: 3}
  63. m_Name:
  64. m_EditorClassIdentifier:
  65. bullet: {fileID: 1891535301749090866}
  66. sr: {fileID: 3476613995476336406}
  67. lr: {fileID: 6982346348802887315}
  68. flashDuration: 2
  69. --- !u!114 &1891535301749090866
  70. MonoBehaviour:
  71. m_ObjectHideFlags: 0
  72. m_CorrespondingSourceObject: {fileID: 0}
  73. m_PrefabInstance: {fileID: 0}
  74. m_PrefabAsset: {fileID: 0}
  75. m_GameObject: {fileID: 1880054002735756903}
  76. m_Enabled: 1
  77. m_EditorHideFlags: 0
  78. m_Script: {fileID: 11500000, guid: 9a4a2dbc1e482cd4b9f1532e1fddcb30, type: 3}
  79. m_Name:
  80. m_EditorClassIdentifier:
  81. stopTime: 1.5
  82. isBulletMove: 1
  83. owner: {fileID: 0}
  84. attackMethod:
  85. attackName:
  86. attackType: 0
  87. attackInfo:
  88. attackValue: 0
  89. damage: 30
  90. attackDir: {x: 0, y: 0, z: 0}
  91. criticalChance: 0
  92. criticalStrikeEffect: 0
  93. lifesteal: 0
  94. effect: {fileID: 0}
  95. attackEffect:
  96. attackMethod_Type: 0
  97. floatState:
  98. time: 0
  99. upTime: {x: 0, y: 0}
  100. backSpeed: {x: 0, y: 0}
  101. rotateSpeed: {x: 0, y: 0}
  102. height: {x: 0, y: 0}
  103. ControlOrder: 0
  104. blowUp:
  105. directionType: 0
  106. dir: {x: 0, y: 0, z: 0}
  107. dirRandom: {x: 0, y: 0, z: 0}
  108. force: 0
  109. time: 0
  110. haveLandingDamage: 0
  111. landingDamageRate: 0
  112. ControlOrder: 0
  113. shotDown:
  114. directionType: 0
  115. dir: {x: 0, y: 0, z: 0}
  116. dirRandom: {x: 0, y: 0, z: 0}
  117. force: 0
  118. time: 0
  119. haveLandingDamage: 0
  120. landingDamageRate: 0
  121. minLandingDamage: 0
  122. ControlOrder: 0
  123. weak:
  124. time: 0
  125. ControlOrder: 0
  126. armorPiercing:
  127. rate: 0
  128. vulnerable:
  129. rate: 0
  130. time: 0
  131. stackingWounds:
  132. damage: 0
  133. time: 0
  134. changeDamage:
  135. rate: 0
  136. sustainedInjury:
  137. damage: 0
  138. attackTrigger: {fileID: 0}
  139. needToChange: 0
  140. attackDistance: 0
  141. maxAttackDis: 0
  142. minAttackDis: 0
  143. searchMode: 0
  144. canHitFly: 0
  145. bulletPrefab: {fileID: 0}
  146. shootPos: []
  147. maxUpAngle: 0
  148. maxDownAngle: 0
  149. shootTrack: 0
  150. shootAlwaysTrack: 0
  151. skill: {fileID: 0}
  152. additionalEffects: 0
  153. rb: {fileID: 0}
  154. trigedObjs: []
  155. bulletType: 0
  156. isGetTarget: 0
  157. speed: 30
  158. maxFlyTime: 5
  159. flyTime: 0
  160. trackTarget: {fileID: 0}
  161. effect: {fileID: 0}
  162. disappearEffect: {fileID: 0}
  163. canTransmit: 0
  164. haveTransmit: 0
  165. transmitTime: 0
  166. canStop: 0
  167. isTrack: 0
  168. canAlwaysTrack: 0
  169. isCreatedByDemonicSummon: 0
  170. canPassGround: 0
  171. originalScale: {x: 0, y: 0, z: 0}
  172. --- !u!54 &803517862530582307
  173. Rigidbody:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 1880054002735756903}
  179. serializedVersion: 2
  180. m_Mass: 1
  181. m_Drag: 0
  182. m_AngularDrag: 0.05
  183. m_UseGravity: 0
  184. m_IsKinematic: 0
  185. m_Interpolate: 0
  186. m_Constraints: 56
  187. m_CollisionDetection: 0
  188. --- !u!1 &3476613995476336400
  189. GameObject:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. serializedVersion: 6
  195. m_Component:
  196. - component: {fileID: 3476613995476336407}
  197. - component: {fileID: 3476613995476336406}
  198. m_Layer: 14
  199. m_Name: Sprite
  200. m_TagString: Untagged
  201. m_Icon: {fileID: 0}
  202. m_NavMeshLayer: 0
  203. m_StaticEditorFlags: 0
  204. m_IsActive: 1
  205. --- !u!4 &3476613995476336407
  206. Transform:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 3476613995476336400}
  212. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  213. m_LocalPosition: {x: 0, y: 0, z: 0}
  214. m_LocalScale: {x: 1, y: 1, z: 1}
  215. m_ConstrainProportionsScale: 0
  216. m_Children:
  217. - {fileID: 3476613995583288353}
  218. m_Father: {fileID: 1880054002735756900}
  219. m_RootOrder: 0
  220. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  221. --- !u!212 &3476613995476336406
  222. SpriteRenderer:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 3476613995476336400}
  228. m_Enabled: 1
  229. m_CastShadows: 0
  230. m_ReceiveShadows: 0
  231. m_DynamicOccludee: 1
  232. m_StaticShadowCaster: 0
  233. m_MotionVectors: 1
  234. m_LightProbeUsage: 1
  235. m_ReflectionProbeUsage: 1
  236. m_RayTracingMode: 0
  237. m_RayTraceProcedural: 0
  238. m_RenderingLayerMask: 1
  239. m_RendererPriority: 0
  240. m_Materials:
  241. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  242. m_StaticBatchInfo:
  243. firstSubMesh: 0
  244. subMeshCount: 0
  245. m_StaticBatchRoot: {fileID: 0}
  246. m_ProbeAnchor: {fileID: 0}
  247. m_LightProbeVolumeOverride: {fileID: 0}
  248. m_ScaleInLightmap: 1
  249. m_ReceiveGI: 1
  250. m_PreserveUVs: 0
  251. m_IgnoreNormalsForChartDetection: 0
  252. m_ImportantGI: 0
  253. m_StitchLightmapSeams: 1
  254. m_SelectedEditorRenderState: 0
  255. m_MinimumChartSize: 4
  256. m_AutoUVMaxDistance: 0.5
  257. m_AutoUVMaxAngle: 89
  258. m_LightmapParameters: {fileID: 0}
  259. m_SortingLayerID: 0
  260. m_SortingLayer: 0
  261. m_SortingOrder: 0
  262. m_Sprite: {fileID: 21300000, guid: 6414689c6ce341b459448ca91afbe822, type: 3}
  263. m_Color: {r: 1, g: 1, b: 1, a: 0.5882353}
  264. m_FlipX: 0
  265. m_FlipY: 0
  266. m_DrawMode: 0
  267. m_Size: {x: 1.99, y: 0.42}
  268. m_AdaptiveModeThreshold: 0.5
  269. m_SpriteTileMode: 0
  270. m_WasSpriteAssigned: 1
  271. m_MaskInteraction: 0
  272. m_SpriteSortPoint: 0
  273. --- !u!1 &3476613995583288354
  274. GameObject:
  275. m_ObjectHideFlags: 0
  276. m_CorrespondingSourceObject: {fileID: 0}
  277. m_PrefabInstance: {fileID: 0}
  278. m_PrefabAsset: {fileID: 0}
  279. serializedVersion: 6
  280. m_Component:
  281. - component: {fileID: 3476613995583288353}
  282. - component: {fileID: 3476613995583288352}
  283. m_Layer: 0
  284. m_Name: Trail
  285. m_TagString: Untagged
  286. m_Icon: {fileID: 0}
  287. m_NavMeshLayer: 0
  288. m_StaticEditorFlags: 0
  289. m_IsActive: 1
  290. --- !u!4 &3476613995583288353
  291. Transform:
  292. m_ObjectHideFlags: 0
  293. m_CorrespondingSourceObject: {fileID: 0}
  294. m_PrefabInstance: {fileID: 0}
  295. m_PrefabAsset: {fileID: 0}
  296. m_GameObject: {fileID: 3476613995583288354}
  297. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  298. m_LocalPosition: {x: 0, y: 0, z: 0}
  299. m_LocalScale: {x: 2, y: 18.948, z: 2}
  300. m_ConstrainProportionsScale: 0
  301. m_Children: []
  302. m_Father: {fileID: 3476613995476336407}
  303. m_RootOrder: 0
  304. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  305. --- !u!96 &3476613995583288352
  306. TrailRenderer:
  307. serializedVersion: 2
  308. m_ObjectHideFlags: 0
  309. m_CorrespondingSourceObject: {fileID: 0}
  310. m_PrefabInstance: {fileID: 0}
  311. m_PrefabAsset: {fileID: 0}
  312. m_GameObject: {fileID: 3476613995583288354}
  313. m_Enabled: 1
  314. m_CastShadows: 1
  315. m_ReceiveShadows: 1
  316. m_DynamicOccludee: 1
  317. m_StaticShadowCaster: 0
  318. m_MotionVectors: 0
  319. m_LightProbeUsage: 0
  320. m_ReflectionProbeUsage: 0
  321. m_RayTracingMode: 0
  322. m_RayTraceProcedural: 0
  323. m_RenderingLayerMask: 1
  324. m_RendererPriority: 0
  325. m_Materials:
  326. - {fileID: 2100000, guid: c1cf7ff6fbaf16f448d4560b7ffa0184, type: 2}
  327. m_StaticBatchInfo:
  328. firstSubMesh: 0
  329. subMeshCount: 0
  330. m_StaticBatchRoot: {fileID: 0}
  331. m_ProbeAnchor: {fileID: 0}
  332. m_LightProbeVolumeOverride: {fileID: 0}
  333. m_ScaleInLightmap: 1
  334. m_ReceiveGI: 1
  335. m_PreserveUVs: 0
  336. m_IgnoreNormalsForChartDetection: 0
  337. m_ImportantGI: 0
  338. m_StitchLightmapSeams: 1
  339. m_SelectedEditorRenderState: 3
  340. m_MinimumChartSize: 4
  341. m_AutoUVMaxDistance: 0.5
  342. m_AutoUVMaxAngle: 89
  343. m_LightmapParameters: {fileID: 0}
  344. m_SortingLayerID: 0
  345. m_SortingLayer: 0
  346. m_SortingOrder: 0
  347. m_Time: 0.3
  348. m_Parameters:
  349. serializedVersion: 3
  350. widthMultiplier: 0.5
  351. widthCurve:
  352. serializedVersion: 2
  353. m_Curve:
  354. - serializedVersion: 3
  355. time: 0
  356. value: 1
  357. inSlope: 0
  358. outSlope: 0
  359. tangentMode: 0
  360. weightedMode: 0
  361. inWeight: 0.33333334
  362. outWeight: 0.33333334
  363. - serializedVersion: 3
  364. time: 1
  365. value: 0
  366. inSlope: 0
  367. outSlope: 0
  368. tangentMode: 0
  369. weightedMode: 0
  370. inWeight: 0
  371. outWeight: 0
  372. m_PreInfinity: 2
  373. m_PostInfinity: 2
  374. m_RotationOrder: 4
  375. colorGradient:
  376. serializedVersion: 2
  377. key0: {r: 1, g: 0, b: 0.009994984, a: 0}
  378. key1: {r: 1, g: 0.043130882, b: 0, a: 0.12156863}
  379. key2: {r: 0.9755827, g: 1, b: 0.2980392, a: 0.11764706}
  380. key3: {r: 0, g: 0, b: 0, a: 0}
  381. key4: {r: 0, g: 0, b: 0, a: 0}
  382. key5: {r: 0, g: 0, b: 0, a: 0}
  383. key6: {r: 0, g: 0, b: 0, a: 0}
  384. key7: {r: 0, g: 0, b: 0, a: 0}
  385. ctime0: 6746
  386. ctime1: 33519
  387. ctime2: 65535
  388. ctime3: 0
  389. ctime4: 0
  390. ctime5: 0
  391. ctime6: 0
  392. ctime7: 0
  393. atime0: 0
  394. atime1: 1618
  395. atime2: 13639
  396. atime3: 65535
  397. atime4: 0
  398. atime5: 0
  399. atime6: 0
  400. atime7: 0
  401. m_Mode: 0
  402. m_NumColorKeys: 2
  403. m_NumAlphaKeys: 4
  404. numCornerVertices: 0
  405. numCapVertices: 0
  406. alignment: 0
  407. textureMode: 0
  408. shadowBias: 0.5
  409. generateLightingData: 0
  410. m_MinVertexDistance: 0.1
  411. m_Autodestruct: 0
  412. m_Emitting: 1
  413. --- !u!1 &6982346348802887313
  414. GameObject:
  415. m_ObjectHideFlags: 0
  416. m_CorrespondingSourceObject: {fileID: 0}
  417. m_PrefabInstance: {fileID: 0}
  418. m_PrefabAsset: {fileID: 0}
  419. serializedVersion: 6
  420. m_Component:
  421. - component: {fileID: 6982346348802887314}
  422. - component: {fileID: 6982346348802887315}
  423. m_Layer: 14
  424. m_Name: AttentionLine
  425. m_TagString: Untagged
  426. m_Icon: {fileID: 0}
  427. m_NavMeshLayer: 0
  428. m_StaticEditorFlags: 0
  429. m_IsActive: 1
  430. --- !u!4 &6982346348802887314
  431. Transform:
  432. m_ObjectHideFlags: 0
  433. m_CorrespondingSourceObject: {fileID: 0}
  434. m_PrefabInstance: {fileID: 0}
  435. m_PrefabAsset: {fileID: 0}
  436. m_GameObject: {fileID: 6982346348802887313}
  437. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  438. m_LocalPosition: {x: 0, y: 0, z: 0}
  439. m_LocalScale: {x: 1, y: 1, z: 1}
  440. m_ConstrainProportionsScale: 0
  441. m_Children: []
  442. m_Father: {fileID: 1880054002735756900}
  443. m_RootOrder: 1
  444. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  445. --- !u!120 &6982346348802887315
  446. LineRenderer:
  447. m_ObjectHideFlags: 0
  448. m_CorrespondingSourceObject: {fileID: 0}
  449. m_PrefabInstance: {fileID: 0}
  450. m_PrefabAsset: {fileID: 0}
  451. m_GameObject: {fileID: 6982346348802887313}
  452. m_Enabled: 1
  453. m_CastShadows: 1
  454. m_ReceiveShadows: 1
  455. m_DynamicOccludee: 1
  456. m_StaticShadowCaster: 0
  457. m_MotionVectors: 0
  458. m_LightProbeUsage: 0
  459. m_ReflectionProbeUsage: 0
  460. m_RayTracingMode: 0
  461. m_RayTraceProcedural: 0
  462. m_RenderingLayerMask: 1
  463. m_RendererPriority: 0
  464. m_Materials:
  465. - {fileID: 2100000, guid: c3377bfcddb6aa34381ae4ba0e718037, type: 2}
  466. m_StaticBatchInfo:
  467. firstSubMesh: 0
  468. subMeshCount: 0
  469. m_StaticBatchRoot: {fileID: 0}
  470. m_ProbeAnchor: {fileID: 0}
  471. m_LightProbeVolumeOverride: {fileID: 0}
  472. m_ScaleInLightmap: 1
  473. m_ReceiveGI: 1
  474. m_PreserveUVs: 0
  475. m_IgnoreNormalsForChartDetection: 0
  476. m_ImportantGI: 0
  477. m_StitchLightmapSeams: 1
  478. m_SelectedEditorRenderState: 3
  479. m_MinimumChartSize: 4
  480. m_AutoUVMaxDistance: 0.5
  481. m_AutoUVMaxAngle: 89
  482. m_LightmapParameters: {fileID: 0}
  483. m_SortingLayerID: 0
  484. m_SortingLayer: 0
  485. m_SortingOrder: 0
  486. m_Positions:
  487. - {x: 2, y: 0, z: 0}
  488. - {x: -14.64, y: 0, z: 0}
  489. m_Parameters:
  490. serializedVersion: 3
  491. widthMultiplier: 0.1
  492. widthCurve:
  493. serializedVersion: 2
  494. m_Curve:
  495. - serializedVersion: 3
  496. time: 0
  497. value: 1
  498. inSlope: 0
  499. outSlope: 0
  500. tangentMode: 0
  501. weightedMode: 0
  502. inWeight: 0.33333334
  503. outWeight: 0.33333334
  504. m_PreInfinity: 2
  505. m_PostInfinity: 2
  506. m_RotationOrder: 4
  507. colorGradient:
  508. serializedVersion: 2
  509. key0: {r: 1, g: 1, b: 1, a: 1}
  510. key1: {r: 1, g: 1, b: 1, a: 1}
  511. key2: {r: 0, g: 0, b: 0, a: 0}
  512. key3: {r: 0, g: 0, b: 0, a: 0}
  513. key4: {r: 0, g: 0, b: 0, a: 0}
  514. key5: {r: 0, g: 0, b: 0, a: 0}
  515. key6: {r: 0, g: 0, b: 0, a: 0}
  516. key7: {r: 0, g: 0, b: 0, a: 0}
  517. ctime0: 0
  518. ctime1: 65535
  519. ctime2: 0
  520. ctime3: 0
  521. ctime4: 0
  522. ctime5: 0
  523. ctime6: 0
  524. ctime7: 0
  525. atime0: 0
  526. atime1: 65535
  527. atime2: 0
  528. atime3: 0
  529. atime4: 0
  530. atime5: 0
  531. atime6: 0
  532. atime7: 0
  533. m_Mode: 0
  534. m_NumColorKeys: 2
  535. m_NumAlphaKeys: 2
  536. numCornerVertices: 0
  537. numCapVertices: 0
  538. alignment: 0
  539. textureMode: 0
  540. shadowBias: 0.5
  541. generateLightingData: 0
  542. m_UseWorldSpace: 1
  543. m_Loop: 0