PhotosphereBullet.prefab 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &7473170561697162160
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7473170561697162167}
  12. - component: {fileID: 7473170561697162166}
  13. m_Layer: 0
  14. m_Name: Arrow
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &7473170561697162167
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 7473170561697162160}
  27. m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
  28. m_LocalPosition: {x: -0.3, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children: []
  32. m_Father: {fileID: 7473170563405908937}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
  35. --- !u!212 &7473170561697162166
  36. SpriteRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 7473170561697162160}
  42. m_Enabled: 1
  43. m_CastShadows: 0
  44. m_ReceiveShadows: 0
  45. m_DynamicOccludee: 1
  46. m_StaticShadowCaster: 0
  47. m_MotionVectors: 1
  48. m_LightProbeUsage: 1
  49. m_ReflectionProbeUsage: 1
  50. m_RayTracingMode: 0
  51. m_RayTraceProcedural: 0
  52. m_RenderingLayerMask: 1
  53. m_RendererPriority: 0
  54. m_Materials:
  55. - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
  56. m_StaticBatchInfo:
  57. firstSubMesh: 0
  58. subMeshCount: 0
  59. m_StaticBatchRoot: {fileID: 0}
  60. m_ProbeAnchor: {fileID: 0}
  61. m_LightProbeVolumeOverride: {fileID: 0}
  62. m_ScaleInLightmap: 1
  63. m_ReceiveGI: 1
  64. m_PreserveUVs: 0
  65. m_IgnoreNormalsForChartDetection: 0
  66. m_ImportantGI: 0
  67. m_StitchLightmapSeams: 1
  68. m_SelectedEditorRenderState: 0
  69. m_MinimumChartSize: 4
  70. m_AutoUVMaxDistance: 0.5
  71. m_AutoUVMaxAngle: 89
  72. m_LightmapParameters: {fileID: 0}
  73. m_SortingLayerID: -1730265859
  74. m_SortingLayer: 4
  75. m_SortingOrder: -1
  76. m_Sprite: {fileID: 7482667652216324306, guid: 75f5f34dc1b5347e0b8351032682f224, type: 3}
  77. m_Color: {r: 1, g: 0.96615565, b: 0.006289184, a: 1}
  78. m_FlipX: 0
  79. m_FlipY: 0
  80. m_DrawMode: 1
  81. m_Size: {x: 1, y: 1}
  82. m_AdaptiveModeThreshold: 0.5
  83. m_SpriteTileMode: 0
  84. m_WasSpriteAssigned: 1
  85. m_MaskInteraction: 0
  86. m_SpriteSortPoint: 0
  87. --- !u!1 &7473170562045770959
  88. GameObject:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. serializedVersion: 6
  94. m_Component:
  95. - component: {fileID: 7473170562045770958}
  96. - component: {fileID: 7473170562045770957}
  97. m_Layer: 0
  98. m_Name: Cube
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &7473170562045770958
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 7473170562045770959}
  111. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  112. m_LocalPosition: {x: 0, y: 0, z: 0}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 7473170563405908937}
  117. m_RootOrder: 1
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!212 &7473170562045770957
  120. SpriteRenderer:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 7473170562045770959}
  126. m_Enabled: 1
  127. m_CastShadows: 0
  128. m_ReceiveShadows: 0
  129. m_DynamicOccludee: 1
  130. m_StaticShadowCaster: 0
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RayTracingMode: 0
  135. m_RayTraceProcedural: 0
  136. m_RenderingLayerMask: 1
  137. m_RendererPriority: 0
  138. m_Materials:
  139. - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
  140. m_StaticBatchInfo:
  141. firstSubMesh: 0
  142. subMeshCount: 0
  143. m_StaticBatchRoot: {fileID: 0}
  144. m_ProbeAnchor: {fileID: 0}
  145. m_LightProbeVolumeOverride: {fileID: 0}
  146. m_ScaleInLightmap: 1
  147. m_ReceiveGI: 1
  148. m_PreserveUVs: 0
  149. m_IgnoreNormalsForChartDetection: 0
  150. m_ImportantGI: 0
  151. m_StitchLightmapSeams: 1
  152. m_SelectedEditorRenderState: 0
  153. m_MinimumChartSize: 4
  154. m_AutoUVMaxDistance: 0.5
  155. m_AutoUVMaxAngle: 89
  156. m_LightmapParameters: {fileID: 0}
  157. m_SortingLayerID: 341237651
  158. m_SortingLayer: 3
  159. m_SortingOrder: 5
  160. m_Sprite: {fileID: 21300000, guid: 97bdb0b0817469147954ce720ea6f795, type: 3}
  161. m_Color: {r: 1, g: 0.96615565, b: 0.006289184, a: 1}
  162. m_FlipX: 0
  163. m_FlipY: 0
  164. m_DrawMode: 1
  165. m_Size: {x: 0.6, y: 0.1}
  166. m_AdaptiveModeThreshold: 0.5
  167. m_SpriteTileMode: 0
  168. m_WasSpriteAssigned: 1
  169. m_MaskInteraction: 0
  170. m_SpriteSortPoint: 0
  171. --- !u!1 &7473170563405908938
  172. GameObject:
  173. m_ObjectHideFlags: 0
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInstance: {fileID: 0}
  176. m_PrefabAsset: {fileID: 0}
  177. serializedVersion: 6
  178. m_Component:
  179. - component: {fileID: 7473170563405908937}
  180. - component: {fileID: 8541051486027365006}
  181. - component: {fileID: -2916104001614635318}
  182. m_Layer: 14
  183. m_Name: PhotosphereBullet
  184. m_TagString: Untagged
  185. m_Icon: {fileID: 0}
  186. m_NavMeshLayer: 0
  187. m_StaticEditorFlags: 0
  188. m_IsActive: 1
  189. --- !u!4 &7473170563405908937
  190. Transform:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 7473170563405908938}
  196. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  197. m_LocalPosition: {x: 1, y: 0, z: 0}
  198. m_LocalScale: {x: 0.5, y: 0.2, z: 1}
  199. m_ConstrainProportionsScale: 0
  200. m_Children:
  201. - {fileID: 7473170561697162167}
  202. - {fileID: 7473170562045770958}
  203. - {fileID: 7473170563757732085}
  204. m_Father: {fileID: 0}
  205. m_RootOrder: 0
  206. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  207. --- !u!54 &8541051486027365006
  208. Rigidbody:
  209. m_ObjectHideFlags: 0
  210. m_CorrespondingSourceObject: {fileID: 0}
  211. m_PrefabInstance: {fileID: 0}
  212. m_PrefabAsset: {fileID: 0}
  213. m_GameObject: {fileID: 7473170563405908938}
  214. serializedVersion: 2
  215. m_Mass: 1
  216. m_Drag: 0
  217. m_AngularDrag: 0.05
  218. m_UseGravity: 0
  219. m_IsKinematic: 0
  220. m_Interpolate: 0
  221. m_Constraints: 56
  222. m_CollisionDetection: 0
  223. --- !u!114 &-2916104001614635318
  224. MonoBehaviour:
  225. m_ObjectHideFlags: 0
  226. m_CorrespondingSourceObject: {fileID: 0}
  227. m_PrefabInstance: {fileID: 0}
  228. m_PrefabAsset: {fileID: 0}
  229. m_GameObject: {fileID: 7473170563405908938}
  230. m_Enabled: 1
  231. m_EditorHideFlags: 0
  232. m_Script: {fileID: 11500000, guid: 9ed3bf9b9cf65b64a976fd5abe940dfb, type: 3}
  233. m_Name:
  234. m_EditorClassIdentifier:
  235. canStop: 0
  236. stopTime: 0
  237. owner: {fileID: 0}
  238. attackInfo:
  239. attackValue: 0
  240. damage: 0
  241. attackDir: {x: 0, y: 0, z: 0}
  242. attackEffect:
  243. floatState:
  244. time: 0
  245. upTime: {x: 0, y: 0}
  246. backSpeed: {x: 0, y: 0}
  247. rotateSpeed: {x: 0, y: 0}
  248. height: {x: 0, y: 0}
  249. ControlOrder: 0
  250. blowUp:
  251. directionType: 0
  252. dir: {x: 0, y: 0, z: 0}
  253. force: 0
  254. time: 0
  255. haveLandingDamage: 0
  256. landingDamage: 0
  257. ControlOrder: 0
  258. shotDown:
  259. directionType: 0
  260. dir: {x: 0, y: 0, z: 0}
  261. force: 0
  262. time: 0
  263. haveLandingDamage: 0
  264. landingDamage: 0
  265. ControlOrder: 0
  266. weak:
  267. time: 0
  268. ControlOrder: 0
  269. armorPiercing:
  270. rate: 0
  271. vulnerable:
  272. rate: 0
  273. time: 0
  274. changeDamage:
  275. rate: 0
  276. sustainedInjury:
  277. damage: 0
  278. isDemSummon: 0
  279. rb: {fileID: 0}
  280. trigedObjs: []
  281. bulletType: 0
  282. isGetTarget: 0
  283. speed: 20
  284. maxFlyTime: 2
  285. flyTime: 0
  286. isTrack: 1
  287. canAlwaysTrack: 0
  288. trackTarget: {fileID: 0}
  289. effect: {fileID: 0}
  290. disappearEffect: {fileID: 0}
  291. canTransmit: 0
  292. haveTransmit: 0
  293. transmitTime: 0
  294. damage: 0
  295. --- !u!1 &7473170563757732086
  296. GameObject:
  297. m_ObjectHideFlags: 0
  298. m_CorrespondingSourceObject: {fileID: 0}
  299. m_PrefabInstance: {fileID: 0}
  300. m_PrefabAsset: {fileID: 0}
  301. serializedVersion: 6
  302. m_Component:
  303. - component: {fileID: 7473170563757732085}
  304. - component: {fileID: 7473170563757732084}
  305. m_Layer: 0
  306. m_Name: Arrow (1)
  307. m_TagString: Untagged
  308. m_Icon: {fileID: 0}
  309. m_NavMeshLayer: 0
  310. m_StaticEditorFlags: 0
  311. m_IsActive: 1
  312. --- !u!4 &7473170563757732085
  313. Transform:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. m_GameObject: {fileID: 7473170563757732086}
  319. m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
  320. m_LocalPosition: {x: 0.3, y: 0, z: 0}
  321. m_LocalScale: {x: 1, y: 1, z: 1}
  322. m_ConstrainProportionsScale: 0
  323. m_Children: []
  324. m_Father: {fileID: 7473170563405908937}
  325. m_RootOrder: 2
  326. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
  327. --- !u!212 &7473170563757732084
  328. SpriteRenderer:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. m_GameObject: {fileID: 7473170563757732086}
  334. m_Enabled: 1
  335. m_CastShadows: 0
  336. m_ReceiveShadows: 0
  337. m_DynamicOccludee: 1
  338. m_StaticShadowCaster: 0
  339. m_MotionVectors: 1
  340. m_LightProbeUsage: 1
  341. m_ReflectionProbeUsage: 1
  342. m_RayTracingMode: 0
  343. m_RayTraceProcedural: 0
  344. m_RenderingLayerMask: 1
  345. m_RendererPriority: 0
  346. m_Materials:
  347. - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
  348. m_StaticBatchInfo:
  349. firstSubMesh: 0
  350. subMeshCount: 0
  351. m_StaticBatchRoot: {fileID: 0}
  352. m_ProbeAnchor: {fileID: 0}
  353. m_LightProbeVolumeOverride: {fileID: 0}
  354. m_ScaleInLightmap: 1
  355. m_ReceiveGI: 1
  356. m_PreserveUVs: 0
  357. m_IgnoreNormalsForChartDetection: 0
  358. m_ImportantGI: 0
  359. m_StitchLightmapSeams: 1
  360. m_SelectedEditorRenderState: 0
  361. m_MinimumChartSize: 4
  362. m_AutoUVMaxDistance: 0.5
  363. m_AutoUVMaxAngle: 89
  364. m_LightmapParameters: {fileID: 0}
  365. m_SortingLayerID: 0
  366. m_SortingLayer: 0
  367. m_SortingOrder: 0
  368. m_Sprite: {fileID: 7482667652216324306, guid: 75f5f34dc1b5347e0b8351032682f224, type: 3}
  369. m_Color: {r: 1, g: 0.96615565, b: 0.006289184, a: 1}
  370. m_FlipX: 0
  371. m_FlipY: 0
  372. m_DrawMode: 1
  373. m_Size: {x: 1, y: 1}
  374. m_AdaptiveModeThreshold: 0.5
  375. m_SpriteTileMode: 0
  376. m_WasSpriteAssigned: 1
  377. m_MaskInteraction: 0
  378. m_SpriteSortPoint: 0