BeHitTrigger.cs 493 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.U2D;
  5. public class BeHitTrigger : MonoBehaviour
  6. {
  7. public Character owner;
  8. private void Awake()
  9. {
  10. owner = GetComponentInParent<Character>();
  11. }
  12. private void OnTriggerEnter(Collider other)
  13. {
  14. }
  15. public void BeHit(int damage, Vector3 force, bool changeHurt, float repelValue)
  16. {
  17. owner.BeHit(damage, force, changeHurt, repelValue);
  18. }
  19. }