CoreSpikeLarge.mat 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: CoreSpikeLarge
  11. m_Shader: {fileID: 4800000, guid: dd5eb991161d50b4d9452916f712ba14, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords:
  16. - _ALPHABLEND_ON
  17. m_LightmapFlags: 0
  18. m_EnableInstancingVariants: 0
  19. m_DoubleSidedGI: 0
  20. m_CustomRenderQueue: -1
  21. stringTagMap: {}
  22. disabledShaderPasses: []
  23. m_LockedProperties:
  24. m_SavedProperties:
  25. serializedVersion: 3
  26. m_TexEnvs:
  27. - _BumpMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _DetailAlbedoMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailMask:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailNormalMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _EmissionMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MainTex:
  48. m_Texture: {fileID: 2800000, guid: 3efee5bf63d696c49afba55975eca212, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _MetallicGlossMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _OcclusionMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _ParallaxMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _TextureSample0:
  64. m_Texture: {fileID: 2800000, guid: 88e73687e2aa8a64abc152d1d9cf2455, type: 3}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _texcoord:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - unity_Lightmaps:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - unity_LightmapsInd:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. - unity_ShadowMasks:
  80. m_Texture: {fileID: 0}
  81. m_Scale: {x: 1, y: 1}
  82. m_Offset: {x: 0, y: 0}
  83. m_Ints: []
  84. m_Floats:
  85. - _AlphaCutoff: 0.5
  86. - _BlendOp: 0
  87. - _BumpScale: 1
  88. - _CameraFadingEnabled: 0
  89. - _CameraFarFadeDistance: 2
  90. - _CameraNearFadeDistance: 1
  91. - _ColorMode: 0
  92. - _Cull: 2
  93. - _Cutoff: 0.5
  94. - _DetailNormalMapScale: 1
  95. - _DistortionBlend: 0.5
  96. - _DistortionEnabled: 0
  97. - _DistortionStrength: 1
  98. - _DistortionStrengthScaled: 0
  99. - _DstBlend: 10
  100. - _EmissionEnabled: 0
  101. - _FlipbookMode: 0
  102. - _FresnelPower: 0
  103. - _FresnelScale: 0
  104. - _GlossMapScale: 1
  105. - _Glossiness: 0.5
  106. - _GlossyReflections: 1
  107. - _LightingEnabled: 0
  108. - _Metallic: 0
  109. - _Mode: 2
  110. - _OcclusionStrength: 1
  111. - _Parallax: 0.02
  112. - _QueueControl: 0
  113. - _QueueOffset: 0
  114. - _SmoothnessTextureChannel: 0
  115. - _SoftParticlesEnabled: 0
  116. - _SoftParticlesFarFadeDistance: 1
  117. - _SoftParticlesNearFadeDistance: 0
  118. - _SpecularHighlights: 1
  119. - _SrcBlend: 5
  120. - _UVSec: 0
  121. - _ZWrite: 0
  122. - __dirty: 0
  123. m_Colors:
  124. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  125. - _Color: {r: 1.4980394, g: 1.4980394, b: 1.4980394, a: 1}
  126. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  127. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  128. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  129. m_BuildTextureStacks: []