Catninja_Far.cs 293 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Catninja_Far : Enemy
  5. {
  6. public override void OnState()
  7. {
  8. switch (state)
  9. {
  10. case CharacterState.Run:
  11. return;
  12. }
  13. base.OnState();
  14. }
  15. }