Tree.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2179150568636220669
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2179150568636220668}
  12. - component: {fileID: 2179150568636220670}
  13. - component: {fileID: 2179150568636220671}
  14. m_Layer: 0
  15. m_Name: Cube (1)
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2179150568636220668
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2179150568636220669}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.4153, y: -0.9372, z: 0}
  30. m_LocalScale: {x: 1.92, y: 8.126, z: 1.5}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 2179150569158619141}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &2179150568636220670
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2179150568636220669}
  43. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &2179150568636220671
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2179150568636220669}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &2179150568893039435
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 2179150568893039434}
  95. - component: {fileID: 2179150568893039429}
  96. m_Layer: 0
  97. m_Name: Path (2)
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 0
  102. m_IsActive: 1
  103. --- !u!4 &2179150568893039434
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 2179150568893039435}
  110. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_ConstrainProportionsScale: 0
  114. m_Children: []
  115. m_Father: {fileID: 2179150569158619141}
  116. m_RootOrder: 4
  117. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  118. --- !u!114 &2179150568893039429
  119. MonoBehaviour:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 2179150568893039435}
  125. m_Enabled: 1
  126. m_EditorHideFlags: 0
  127. m_Script: {fileID: 11500000, guid: 8e5ac92bc18f545cc84cd886ece82b4d, type: 3}
  128. m_Name:
  129. m_EditorClassIdentifier:
  130. editorData:
  131. _bezierPath:
  132. points:
  133. - {x: 0.4734497, y: -4.6343255, z: 0}
  134. - {x: 0.9343643, y: -2.2244284, z: 0}
  135. - {x: 0.76260614, y: -2.7829225, z: 0}
  136. - {x: 0.6305084, y: 0.8206849, z: 0}
  137. - {x: 0.5804291, y: 2.1868424, z: 0}
  138. - {x: -0.22132874, y: 2.3628812, z: 0}
  139. - {x: -0.6342621, y: 3.133088, z: 0}
  140. - {x: -1.3344805, y: 4.4391418, z: 0}
  141. - {x: -2.8968506, y: 5.949069, z: 0}
  142. - {x: -3.2453613, y: 6.726553, z: 0}
  143. isClosed: 0
  144. space: 1
  145. controlMode: 0
  146. autoControlLength: 0.3
  147. boundsUpToDate: 0
  148. bounds:
  149. m_Center: {x: 96.8, y: 5, z: -0.83999634}
  150. m_Extent: {x: 2, y: 0.14433765, z: 0}
  151. perAnchorNormalsAngle:
  152. - 0
  153. - 0
  154. - 0
  155. - 0
  156. globalNormalsAngle: 0
  157. flipNormals: 1
  158. vertexPathUpToDate: 1
  159. vertexPathMaxAngleError: 0.3
  160. vertexPathMinVertexSpacing: 0
  161. showTransformTool: 0
  162. showPathBounds: 0
  163. showPerSegmentBounds: 0
  164. displayAnchorPoints: 1
  165. displayControlPoints: 1
  166. bezierHandleScale: 1
  167. globalDisplaySettingsFoldout: 0
  168. keepConstantHandleSize: 0
  169. showNormalsInVertexMode: 0
  170. showBezierPathInVertexMode: 0
  171. showDisplayOptions: 1
  172. showPathOptions: 1
  173. showVertexPathDisplayOptions: 0
  174. showVertexPathOptions: 1
  175. showNormals: 1
  176. showNormalsHelpInfo: 0
  177. tabIndex: 0
  178. initialized: 1
  179. --- !u!1 &2179150569158619146
  180. GameObject:
  181. m_ObjectHideFlags: 0
  182. m_CorrespondingSourceObject: {fileID: 0}
  183. m_PrefabInstance: {fileID: 0}
  184. m_PrefabAsset: {fileID: 0}
  185. serializedVersion: 6
  186. m_Component:
  187. - component: {fileID: 2179150569158619141}
  188. - component: {fileID: 2179150569158619140}
  189. - component: {fileID: 2179150569158619143}
  190. m_Layer: 0
  191. m_Name: Tree
  192. m_TagString: Untagged
  193. m_Icon: {fileID: 0}
  194. m_NavMeshLayer: 0
  195. m_StaticEditorFlags: 0
  196. m_IsActive: 1
  197. --- !u!4 &2179150569158619141
  198. Transform:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 2179150569158619146}
  204. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  205. m_LocalPosition: {x: 98.34, y: 84.1, z: -147.93}
  206. m_LocalScale: {x: 1, y: 1, z: 1}
  207. m_ConstrainProportionsScale: 0
  208. m_Children:
  209. - {fileID: 2179150568636220668}
  210. - {fileID: 2179150569397164385}
  211. - {fileID: 2179150570369291894}
  212. - {fileID: 2842668992470023087}
  213. - {fileID: 2179150568893039434}
  214. m_Father: {fileID: 0}
  215. m_RootOrder: 0
  216. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  217. --- !u!114 &2179150569158619140
  218. MonoBehaviour:
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. m_GameObject: {fileID: 2179150569158619146}
  224. m_Enabled: 1
  225. m_EditorHideFlags: 0
  226. m_Script: {fileID: 11500000, guid: 01ced36e9e829af449a13a9658d4c300, type: 3}
  227. m_Name:
  228. m_EditorClassIdentifier:
  229. paths:
  230. - {fileID: 2804604524892146051}
  231. - {fileID: 2179150568893039429}
  232. --- !u!65 &2179150569158619143
  233. BoxCollider:
  234. m_ObjectHideFlags: 0
  235. m_CorrespondingSourceObject: {fileID: 0}
  236. m_PrefabInstance: {fileID: 0}
  237. m_PrefabAsset: {fileID: 0}
  238. m_GameObject: {fileID: 2179150569158619146}
  239. m_Material: {fileID: 0}
  240. m_IsTrigger: 1
  241. m_Enabled: 1
  242. serializedVersion: 2
  243. m_Size: {x: 0.43, y: 1, z: 5.2}
  244. m_Center: {x: 0.48, y: -4.48, z: -1}
  245. --- !u!1 &2179150569397164390
  246. GameObject:
  247. m_ObjectHideFlags: 0
  248. m_CorrespondingSourceObject: {fileID: 0}
  249. m_PrefabInstance: {fileID: 0}
  250. m_PrefabAsset: {fileID: 0}
  251. serializedVersion: 6
  252. m_Component:
  253. - component: {fileID: 2179150569397164385}
  254. - component: {fileID: 2179150569397164386}
  255. - component: {fileID: 2179150569397164387}
  256. m_Layer: 0
  257. m_Name: Cube (2)
  258. m_TagString: Untagged
  259. m_Icon: {fileID: 0}
  260. m_NavMeshLayer: 0
  261. m_StaticEditorFlags: 0
  262. m_IsActive: 1
  263. --- !u!4 &2179150569397164385
  264. Transform:
  265. m_ObjectHideFlags: 0
  266. m_CorrespondingSourceObject: {fileID: 0}
  267. m_PrefabInstance: {fileID: 0}
  268. m_PrefabAsset: {fileID: 0}
  269. m_GameObject: {fileID: 2179150569397164390}
  270. m_LocalRotation: {x: 0, y: 0, z: -0.35110638, w: 0.93633556}
  271. m_LocalPosition: {x: 2.38, y: 3.4, z: 0}
  272. m_LocalScale: {x: 1.53, y: 7.07, z: 1.5}
  273. m_ConstrainProportionsScale: 0
  274. m_Children: []
  275. m_Father: {fileID: 2179150569158619141}
  276. m_RootOrder: 1
  277. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -41.11}
  278. --- !u!33 &2179150569397164386
  279. MeshFilter:
  280. m_ObjectHideFlags: 0
  281. m_CorrespondingSourceObject: {fileID: 0}
  282. m_PrefabInstance: {fileID: 0}
  283. m_PrefabAsset: {fileID: 0}
  284. m_GameObject: {fileID: 2179150569397164390}
  285. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  286. --- !u!23 &2179150569397164387
  287. MeshRenderer:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. m_GameObject: {fileID: 2179150569397164390}
  293. m_Enabled: 1
  294. m_CastShadows: 1
  295. m_ReceiveShadows: 1
  296. m_DynamicOccludee: 1
  297. m_StaticShadowCaster: 0
  298. m_MotionVectors: 1
  299. m_LightProbeUsage: 1
  300. m_ReflectionProbeUsage: 1
  301. m_RayTracingMode: 2
  302. m_RayTraceProcedural: 0
  303. m_RenderingLayerMask: 1
  304. m_RendererPriority: 0
  305. m_Materials:
  306. - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
  307. m_StaticBatchInfo:
  308. firstSubMesh: 0
  309. subMeshCount: 0
  310. m_StaticBatchRoot: {fileID: 0}
  311. m_ProbeAnchor: {fileID: 0}
  312. m_LightProbeVolumeOverride: {fileID: 0}
  313. m_ScaleInLightmap: 1
  314. m_ReceiveGI: 1
  315. m_PreserveUVs: 0
  316. m_IgnoreNormalsForChartDetection: 0
  317. m_ImportantGI: 0
  318. m_StitchLightmapSeams: 1
  319. m_SelectedEditorRenderState: 3
  320. m_MinimumChartSize: 4
  321. m_AutoUVMaxDistance: 0.5
  322. m_AutoUVMaxAngle: 89
  323. m_LightmapParameters: {fileID: 0}
  324. m_SortingLayerID: 0
  325. m_SortingLayer: 0
  326. m_SortingOrder: 0
  327. m_AdditionalVertexStreams: {fileID: 0}
  328. --- !u!1 &2179150570369291895
  329. GameObject:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. serializedVersion: 6
  335. m_Component:
  336. - component: {fileID: 2179150570369291894}
  337. - component: {fileID: 2179150570369291891}
  338. - component: {fileID: 2179150570369291888}
  339. m_Layer: 0
  340. m_Name: Cube (3)
  341. m_TagString: Untagged
  342. m_Icon: {fileID: 0}
  343. m_NavMeshLayer: 0
  344. m_StaticEditorFlags: 0
  345. m_IsActive: 1
  346. --- !u!4 &2179150570369291894
  347. Transform:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. m_GameObject: {fileID: 2179150570369291895}
  353. m_LocalRotation: {x: 0, y: 0, z: 0.31274936, w: 0.9498357}
  354. m_LocalPosition: {x: -1.42, y: 4.37, z: 0}
  355. m_LocalScale: {x: 1.53, y: 7.07, z: 1.5}
  356. m_ConstrainProportionsScale: 0
  357. m_Children: []
  358. m_Father: {fileID: 2179150569158619141}
  359. m_RootOrder: 2
  360. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 36.45}
  361. --- !u!33 &2179150570369291891
  362. MeshFilter:
  363. m_ObjectHideFlags: 0
  364. m_CorrespondingSourceObject: {fileID: 0}
  365. m_PrefabInstance: {fileID: 0}
  366. m_PrefabAsset: {fileID: 0}
  367. m_GameObject: {fileID: 2179150570369291895}
  368. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  369. --- !u!23 &2179150570369291888
  370. MeshRenderer:
  371. m_ObjectHideFlags: 0
  372. m_CorrespondingSourceObject: {fileID: 0}
  373. m_PrefabInstance: {fileID: 0}
  374. m_PrefabAsset: {fileID: 0}
  375. m_GameObject: {fileID: 2179150570369291895}
  376. m_Enabled: 1
  377. m_CastShadows: 1
  378. m_ReceiveShadows: 1
  379. m_DynamicOccludee: 1
  380. m_StaticShadowCaster: 0
  381. m_MotionVectors: 1
  382. m_LightProbeUsage: 1
  383. m_ReflectionProbeUsage: 1
  384. m_RayTracingMode: 2
  385. m_RayTraceProcedural: 0
  386. m_RenderingLayerMask: 1
  387. m_RendererPriority: 0
  388. m_Materials:
  389. - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
  390. m_StaticBatchInfo:
  391. firstSubMesh: 0
  392. subMeshCount: 0
  393. m_StaticBatchRoot: {fileID: 0}
  394. m_ProbeAnchor: {fileID: 0}
  395. m_LightProbeVolumeOverride: {fileID: 0}
  396. m_ScaleInLightmap: 1
  397. m_ReceiveGI: 1
  398. m_PreserveUVs: 0
  399. m_IgnoreNormalsForChartDetection: 0
  400. m_ImportantGI: 0
  401. m_StitchLightmapSeams: 1
  402. m_SelectedEditorRenderState: 3
  403. m_MinimumChartSize: 4
  404. m_AutoUVMaxDistance: 0.5
  405. m_AutoUVMaxAngle: 89
  406. m_LightmapParameters: {fileID: 0}
  407. m_SortingLayerID: 0
  408. m_SortingLayer: 0
  409. m_SortingOrder: 0
  410. m_AdditionalVertexStreams: {fileID: 0}
  411. --- !u!1 &2844926861766754177
  412. GameObject:
  413. m_ObjectHideFlags: 0
  414. m_CorrespondingSourceObject: {fileID: 0}
  415. m_PrefabInstance: {fileID: 0}
  416. m_PrefabAsset: {fileID: 0}
  417. serializedVersion: 6
  418. m_Component:
  419. - component: {fileID: 2842668992470023087}
  420. - component: {fileID: 2804604524892146051}
  421. m_Layer: 0
  422. m_Name: Path (1)
  423. m_TagString: Untagged
  424. m_Icon: {fileID: 0}
  425. m_NavMeshLayer: 0
  426. m_StaticEditorFlags: 0
  427. m_IsActive: 1
  428. --- !u!4 &2842668992470023087
  429. Transform:
  430. m_ObjectHideFlags: 0
  431. m_CorrespondingSourceObject: {fileID: 0}
  432. m_PrefabInstance: {fileID: 0}
  433. m_PrefabAsset: {fileID: 0}
  434. m_GameObject: {fileID: 2844926861766754177}
  435. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  436. m_LocalPosition: {x: 0, y: 0, z: 0}
  437. m_LocalScale: {x: 1, y: 1, z: 1}
  438. m_ConstrainProportionsScale: 0
  439. m_Children: []
  440. m_Father: {fileID: 2179150569158619141}
  441. m_RootOrder: 3
  442. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  443. --- !u!114 &2804604524892146051
  444. MonoBehaviour:
  445. m_ObjectHideFlags: 0
  446. m_CorrespondingSourceObject: {fileID: 0}
  447. m_PrefabInstance: {fileID: 0}
  448. m_PrefabAsset: {fileID: 0}
  449. m_GameObject: {fileID: 2844926861766754177}
  450. m_Enabled: 1
  451. m_EditorHideFlags: 0
  452. m_Script: {fileID: 11500000, guid: 8e5ac92bc18f545cc84cd886ece82b4d, type: 3}
  453. m_Name:
  454. m_EditorClassIdentifier:
  455. editorData:
  456. _bezierPath:
  457. points:
  458. - {x: 0.47377014, y: -4.6454062, z: 0}
  459. - {x: 0.36902535, y: -2.7836876, z: 0}
  460. - {x: 0.26428056, y: -0.9219687, z: 0}
  461. - {x: 0.8195877, y: 0.5324402, z: 0}
  462. - {x: 1.2258832, y: 1.5965718, z: 0}
  463. - {x: 2.4177933, y: 2.657833, z: 0}
  464. - {x: 3.1557922, y: 3.5254793, z: 0}
  465. - {x: 3.6927917, y: 4.1568155, z: 0}
  466. - {x: 4.362746, y: 4.8548093, z: 0}
  467. - {x: 5.0326996, y: 5.552803, z: 0}
  468. isClosed: 0
  469. space: 1
  470. controlMode: 3
  471. autoControlLength: 0.3
  472. boundsUpToDate: 0
  473. bounds:
  474. m_Center: {x: 96.8, y: 5, z: -0.83999634}
  475. m_Extent: {x: 2, y: 0.14433765, z: 0}
  476. perAnchorNormalsAngle:
  477. - 0
  478. - 0
  479. - 0
  480. - 0
  481. globalNormalsAngle: 0
  482. flipNormals: 1
  483. vertexPathUpToDate: 1
  484. vertexPathMaxAngleError: 0.3
  485. vertexPathMinVertexSpacing: 0
  486. showTransformTool: 0
  487. showPathBounds: 0
  488. showPerSegmentBounds: 0
  489. displayAnchorPoints: 1
  490. displayControlPoints: 1
  491. bezierHandleScale: 1
  492. globalDisplaySettingsFoldout: 0
  493. keepConstantHandleSize: 0
  494. showNormalsInVertexMode: 0
  495. showBezierPathInVertexMode: 0
  496. showDisplayOptions: 1
  497. showPathOptions: 1
  498. showVertexPathDisplayOptions: 0
  499. showVertexPathOptions: 1
  500. showNormals: 1
  501. showNormalsHelpInfo: 0
  502. tabIndex: 0
  503. initialized: 1