DynamicsManager.asset 1.3 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!55 &1
  4. PhysicsManager:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 18
  7. m_Gravity: {x: 0, y: -9.81, z: 0}
  8. m_DefaultMaterial: {fileID: 0}
  9. m_BounceThreshold: 2
  10. m_DefaultMaxDepenetrationVelocity: 10
  11. m_SleepThreshold: 0.005
  12. m_DefaultContactOffset: 0.01
  13. m_DefaultSolverIterations: 6
  14. m_DefaultSolverVelocityIterations: 1
  15. m_QueriesHitBackfaces: 0
  16. m_QueriesHitTriggers: 1
  17. m_EnableAdaptiveForce: 0
  18. m_ClothInterCollisionDistance: 0.1
  19. m_ClothInterCollisionStiffness: 0.2
  20. m_LayerCollisionMatrix: ffe7a1ffffe7a1ffffe7a1fffff7e1ffffe7a1ffffe7a1ff3fc0a0ff3fc0a0ff3fc0a0ff3fe0a0ff3fe0a0ff0090a0ff08a8a0ff3fb6e0ffff07a8ffffbfa0ff3f00a2ff000085ff000082ff004090ff000088ffffffe1ff0820a0ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
  21. m_SimulationMode: 0
  22. m_AutoSyncTransforms: 0
  23. m_ReuseCollisionCallbacks: 1
  24. m_InvokeCollisionCallbacks: 1
  25. m_ClothInterCollisionSettingsToggle: 0
  26. m_ClothGravity: {x: 0, y: -9.81, z: 0}
  27. m_ContactPairsMode: 0
  28. m_BroadphaseType: 0
  29. m_FrictionType: 0
  30. m_EnableEnhancedDeterminism: 0
  31. m_ImprovedPatchFriction: 0
  32. m_SolverType: 0
  33. m_DefaultMaxAngularSpeed: 50
  34. m_ScratchBufferChunkCount: 4
  35. m_CurrentBackendId: 4072204805
  36. m_FastMotionThreshold: 3.4028235e+38