| .. |
|
BaGua
|
c26fa2ac2b
伤害跳字;离卦龙卷风可以打塔
|
1 year ago |
|
Boss
|
846a32c546
版本回退
|
8 months ago |
|
Conduct
|
98022e47d9
死亡清除指挥技状态
|
9 months ago |
|
Levels
|
00794f3952
关卡编辑器刷怪;attack1 -> attack_summon;attack2 -> attack_march
|
7 months ago |
|
Portal
|
00794f3952
关卡编辑器刷怪;attack1 -> attack_summon;attack2 -> attack_march
|
7 months ago |
|
Shader
|
2d3e9c0b00
新增长按按钮效果
|
1 year ago |
|
SoulTower
|
9d17cdb29a
修复锁魂塔内使魔打一下后来回跑的问题
|
11 months ago |
|
Spine
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
Spirits
|
5b23aa5bf3
漏传
|
7 months ago |
|
SystemReflect
|
846a32c546
版本回退
|
8 months ago |
|
Tween
|
44af09023c
资源【X】的需求
|
1 year ago |
|
AttackTrigger.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
AttackTrigger.cs.meta
|
7a62dbe41b
基础攻击受击逻辑
|
1 year ago |
|
BaGua.meta
|
dfb66efb6d
玩家召唤胖子变为阴阳胖子
|
1 year ago |
|
BeHitTrigger.cs
|
2dbeeb4561
修复砖块怪:只有撞塔才会爆炸;死亡后尸体消失时间与检查器中填写数值相符;生命值与填写数值相符;被击飞轨迹调整
|
1 year ago |
|
BeHitTrigger.cs.meta
|
7a62dbe41b
基础攻击受击逻辑
|
1 year ago |
|
BeSearchTrigger.cs
|
d546773135
Player、Enemy、Demonic、Tower、EnemyTower部分逻辑整合方便后续迭代
|
1 year ago |
|
BeSearchTrigger.cs.meta
|
7a62dbe41b
基础攻击受击逻辑
|
1 year ago |
|
Boss.meta
|
a118cf85c4
新建boss脚本,暂存
|
1 year ago |
|
Bullet.cs
|
2e2992b781
修改整型护甲四舍五入bug
|
7 months ago |
|
Bullet.cs.meta
|
d3dbadb0a8
使魔远程攻击功能
|
1 year ago |
|
CameraController.cs
|
4043c928e3
时间变慢的时候镜头停止移动
|
10 months ago |
|
CameraController.cs.meta
|
c2434d11ed
移动逻辑优化
|
1 year ago |
|
Character.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
Character.cs.meta
|
d546773135
Player、Enemy、Demonic、Tower、EnemyTower部分逻辑整合方便后续迭代
|
1 year ago |
|
CharacterColliders.cs
|
5b23aa5bf3
漏传
|
7 months ago |
|
CharacterColliders.cs.meta
|
d3dbadb0a8
使魔远程攻击功能
|
1 year ago |
|
CharacterRope.cs
|
8f556c9e3a
铆钉功能相关
|
1 year ago |
|
CharacterRope.cs.meta
|
d2f13e5ed9
锁链、碰到怪物挂上锁链功能
|
1 year ago |
|
Conduct.meta
|
8c22d0a33a
新增光球预制体
|
11 months ago |
|
Demonic.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
Demonic.cs.meta
|
8e3c74412d
攻击、召唤功能
|
1 year ago |
|
Enemy.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
Enemy.cs.meta
|
194f228436
Enemy基本逻辑
|
1 year ago |
|
EnemyCreater.cs
|
0e2b3d8b50
修复相同图标只有一个图标位置会出怪(靠下靠左的)
|
7 months ago |
|
EnemyCreater.cs.meta
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |
|
EnemyTower.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
EnemyTower.cs.meta
|
194f228436
Enemy基本逻辑
|
1 year ago |
|
EventTrigger.cs
|
8f556c9e3a
铆钉功能相关
|
1 year ago |
|
EventTrigger.cs.meta
|
8f556c9e3a
铆钉功能相关
|
1 year ago |
|
Foot.cs
|
846a32c546
版本回退
|
8 months ago |
|
Foot.cs.meta
|
8e3c74412d
攻击、召唤功能
|
1 year ago |
|
GameManager.cs
|
00794f3952
关卡编辑器刷怪;attack1 -> attack_summon;attack2 -> attack_march
|
7 months ago |
|
GameManager.cs.meta
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |
|
Levels.meta
|
a0d76d720e
关卡编辑器
|
11 months ago |
|
MoveCharacter.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
MoveCharacter.cs.meta
|
d546773135
Player、Enemy、Demonic、Tower、EnemyTower部分逻辑整合方便后续迭代
|
1 year ago |
|
Platform.cs
|
922bb298ac
修复泰山压顶被胖子头顶掉问题
|
10 months ago |
|
Platform.cs.meta
|
5627085be9
修复胖子死了站在上面不会下落bug
|
1 year ago |
|
PlayerController.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
PlayerController.cs.meta
|
bc58f70618
角色基本移动逻辑相关
|
1 year ago |
|
PlayerRope.cs
|
6922b51910
PlayerRope脚本改多人输入方案
|
1 year ago |
|
PlayerRope.cs.meta
|
d2f13e5ed9
锁链、碰到怪物挂上锁链功能
|
1 year ago |
|
PlayersInput.cs
|
569093d4b1
多手柄接入,左摇杆控制左右和跳跃,LB冲刺
|
1 year ago |
|
PlayersInput.cs.meta
|
569093d4b1
多手柄接入,左摇杆控制左右和跳跃,LB冲刺
|
1 year ago |
|
PoolItem.cs
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |
|
PoolItem.cs.meta
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |
|
PoolManager.cs
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |
|
PoolManager.cs.meta
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |
|
Portal.meta
|
87cb2b39ba
传送门核心
|
1 year ago |
|
Rivet.cs
|
569093d4b1
多手柄接入,左摇杆控制左右和跳跃,LB冲刺
|
1 year ago |
|
Rivet.cs.meta
|
8f556c9e3a
铆钉功能相关
|
1 year ago |
|
RopeJoint.cs
|
8f556c9e3a
铆钉功能相关
|
1 year ago |
|
RopeJoint.cs.meta
|
8f556c9e3a
铆钉功能相关
|
1 year ago |
|
SearchTrigger.cs
|
da26acdda4
讨论结论同步:为大胖子预设一个【值】,在计算距离时,会用实际距离减去这个值。
|
10 months ago |
|
SearchTrigger.cs.meta
|
194f228436
Enemy基本逻辑
|
1 year ago |
|
Shader.meta
|
19e1edf78b
导入shader需要的urp管线
|
1 year ago |
|
Soul.cs
|
846a32c546
版本回退
|
8 months ago |
|
Soul.cs.meta
|
bdd342bd5e
怪物死亡会掉落魂
|
1 year ago |
|
SoulCollector.cs
|
dfe2892bd7
紫魂英灵重制版!!!
|
1 year ago |
|
SoulCollector.cs.meta
|
44af09023c
资源【X】的需求
|
1 year ago |
|
SoulInMap.cs
|
239944646a
敌方隐身英灵招魂
|
1 year ago |
|
SoulInMap.cs.meta
|
239944646a
敌方隐身英灵招魂
|
1 year ago |
|
SoulTower.meta
|
a73d83904d
锁魂塔-修复了一些脚本冲突
|
1 year ago |
|
Spine.meta
|
69802f8a69
Json/SkeletonData两种读取信息的脚本
|
7 months ago |
|
Spirits.meta
|
4d58090718
状态机加入英灵召唤状态
|
1 year ago |
|
SprintLinkTrigger.cs
|
9417ed7650
预制体错误
|
1 year ago |
|
SprintLinkTrigger.cs.meta
|
d2f13e5ed9
锁链、碰到怪物挂上锁链功能
|
1 year ago |
|
SystemReflect.meta
|
05307764cf
屏幕边界
|
11 months ago |
|
Tower.cs
|
d9b39e1217
skeletonData读取转写存储数据and动画工作流优化
|
7 months ago |
|
Tower.cs.meta
|
194f228436
Enemy基本逻辑
|
1 year ago |
|
TowerMap.cs
|
6eb5bd4a7f
怪物向最近的塔方向跑
|
1 year ago |
|
TowerMap.cs.meta
|
6eb5bd4a7f
怪物向最近的塔方向跑
|
1 year ago |
|
Tween.meta
|
44af09023c
资源【X】的需求
|
1 year ago |
|
UIHP.cs
|
dafee5cc9a
"(UI表现:血条下面加一个蓝色条即可)
|
1 year ago |
|
UIHP.cs.meta
|
67df62b7bf
碰撞体控制相关基础逻辑优化,之后都放到Animator里和动画同步控制,角色形象大小改为现实大小,增加角色血量UI显示
|
1 year ago |
|
Util.cs
|
00794f3952
关卡编辑器刷怪;attack1 -> attack_summon;attack2 -> attack_march
|
7 months ago |
|
Util.cs.meta
|
6a1a145f85
根据配表自动生成怪物逻辑
|
1 year ago |