Shader Graphs_Water (Advanced).mat 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Shader Graphs_Water (Advanced)
  11. m_Shader: {fileID: -6465566751694194690, guid: df7154b5fd570834ba7977e15023cab9, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: 3000
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _FoamTexture:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _ReflectionTex:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _WaterGradient:
  32. m_Texture: {fileID: 2800000, guid: 9180463a2094f2a47baf4135c372732d, type: 3}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _WavesMap:
  36. m_Texture: {fileID: 2800000, guid: 4910e02118dc64947b2b69b4b4dd3cef, type: 3}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - unity_Lightmaps:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - unity_LightmapsInd:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - unity_ShadowMasks:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. m_Ints: []
  52. m_Floats:
  53. - Vector1_DA47F82B: -0.03
  54. - Vector1_EF8DA9C1: 0
  55. - _FoamWidth: 0
  56. - _QueueControl: 1
  57. - _QueueOffset: 0
  58. - _Smoothness: 1
  59. - _WaterBottom: 8.3
  60. - _WaterClarity: -3
  61. m_Colors:
  62. - _FoamColor: {r: 1, g: 1, b: 1, a: 0.18431373}
  63. - _FoamData: {r: 0.3, g: 0.3, b: 0.05, a: 0.15}
  64. - _WaveData0: {r: 0, g: 0.3, b: 0, a: 0.4}
  65. - _WaveData1: {r: 50, g: 1, b: 0, a: 0}
  66. m_BuildTextureStacks: []
  67. --- !u!114 &306269229745474052
  68. MonoBehaviour:
  69. m_ObjectHideFlags: 11
  70. m_CorrespondingSourceObject: {fileID: 0}
  71. m_PrefabInstance: {fileID: 0}
  72. m_PrefabAsset: {fileID: 0}
  73. m_GameObject: {fileID: 0}
  74. m_Enabled: 1
  75. m_EditorHideFlags: 0
  76. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  77. m_Name:
  78. m_EditorClassIdentifier:
  79. version: 5